No One for All-specific changes; plays as on Summoner's Rift.
Abilities
PassiveIllumination
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
QLight Binding10s50
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
ELucent Singularity10/9.5/9/8.5/8s
70/80/90/100/110
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
RFinal Spark60/50/40s100
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
Patch history
26.4 · Feb 19, 2026
Stats
Base mana reduced to 440 from 480.
Base mana regeneration increased to 9 from 7.
Light Binding
Cooldown changed to 10 seconds at all ranks from 11 to 9.
Prismatic Barrier
Cooldown reduced to 12 to 10 seconds from 14 to 10.
25.24 · Dec 3, 2025
Illumination
AP ratio increased to 35% AP from 30% AP.
Light Binding
AP ratio increased to 75% AP from 65% AP.
14.10
General
Bug Fix: Restored Recall winddown animation for all skins.
Bug Fix: Restored Respawn animation for all skins.
14.9
Lucent Singularity
Bug Fix: Vision bubble is no longer inconsistent inside terrain, causing some targets to remain undetected in its radius.
14.7
Illumination
AP ratio increased to 30% AP from 25% AP.
Light Binding
AP ratio increased to 65% AP from 60% AP.
35 older patches
14.2
Light Binding
Bug Fix: No longer has a very rare chance to break a spell shield that was added right after it applied its full effects already.
Width of the extra dummy VFX missile is now identical to the functionally relevant one.
14.1
Stats
Base health increased to 580 from 560.
Base armor increased to 21 from 19.
Attack speed growth increased to 3% from 2%.
Prismatic Barrier
AP ratio per hit increased to 40% AP from 35% AP.
13.17
Base stats
Health580 +99/lvl
Mana440 +23.5/lvl
Attack Damage54 +3.3/lvl
Attack Speed0.669 +3/lvl
Armor21 +5.2/lvl
Magic Resist30 +1.3/lvl
Base Health Regen5.5 +0.55/lvl
Base Mana Regen9 +0.8/lvl
Move Speed330
Range550
Ranged · Resource: Mana
Stats
Base mana regeneration reduced to 7 from 8.
Illumination
Base damage increased to 30 to 200 from 20 to 190.
AP ratio increased to 25% AP from 20% AP.
Light Binding
Cooldown reduced to 11 to 9 seconds from 11 at all ranks.
Bug Fix: VFX trail no longer renders behind environment objects.
12.23
Lucent Singularity
AP ratio increased to 80% AP from 70% AP.
Final Spark
AP ratio increased to 120% AP from 100% AP.
12.14
Light Binding
Root buff renamed to Light Binding from Prismatic Seal.
Prismatic Barrier
Shield buff renamed to Prismatic Barrier from Stardust Barrier.
12.10
Stats
Base health increased to 560 from 490.
Health growth increased to 99 from 85.
Armor growth increased to 5.2 from 4.
Magic resistance growth increased to 1.3 from 0.5.
Prismatic Barrier
Base shield per hit reduced to 40 to 100 from 45 to 125.
12.6
Lucent Singularity
Bug Fix: Missile is no longer blocked by spell shields.
11.24
Light Binding
Cooldown increased to 11 seconds at all ranks from 11 to 9.
Base damage reduced to 80 to 240 from 80 to 260.
11.21
Stats
Attack speed growth increased to 2% from 1%.
Illumination
New Effect: Starting an attack windup against a target with a mark that is about to expire refreshes its duration to 0.25 seconds.
New Effect: Casting Final Spark refreshes the marks of all marked enemies to 1.25 seconds if they are within a certain distance of the ability's casting position and have a mark with a remaining duration of less than 1 second.
Lucent Singularity
Base damage increased to 70 to 270 from 60 to 260.
AP ratio increased to 70% AP from 65% AP.
Final Spark
Cooldown reduced to 60 to 40 seconds from 80 to 40.
11.11
Final Spark
Bug Fix: VO once again plays.
11.10
Lucent Singularity
Base damage increased to 60 to 260 from 60 to 240.
AP ratio increased to 65% AP from 60% AP.
11.7
Lucent Singularity
Bug Fix: Fixed a bug where she would trigger Moonstone Renewer Starlit Grace by casting Lucent Singularity, regardless of if she hit an enemy.
11.1
Stats
Base armor increased to 19 from 18.72.
Base attack damage increased to 54 from 53.54.
10.20
Lucent Singularity
Bug Fix: Can no longer slow her enemies for a longer period than intended when she reactivates it mid-air.
10.18
Prismatic Barrier
Bug Fix: Now properly applies the shield at max two times.
10.17
Prismatic Barrier
Base shield reduced to 45 to 125 from 50 to 150.
AP ratio increased to 35% AP from 30% AP.
Mana cost increased to 60 to 80 from 60 at all ranks.
Bug Fix: No longer grants bonus shielding at the edge.
10.11
Lucent Singularity
Bug Fix: Fixed a bug where the slow radius was larger than its damage radius.
Lucent Singularity
Slow linger duration increased to 1 second from 0.25.
New Effect: Enemies are slowed for 1 second after being damaged by Lucent Singularity.
10.9
Final Spark
Bug Fix: No longer goes on full cooldown when she dies during its cast.
10.8
Lucent Singularity
Indicator added to show recast ability timer.
10.4
Light Binding
Base damage increased to 80 to 260 from 70 to 250.
AP ratio reduced to 60% AP from 70% AP.
Cooldown reduced to 11 to 9 seconds from 13 to 9.
Final Spark
New Effect: Can now cast Flash while casting.
Undocumented: Now goes on cooldown if Lux dies while casting.
10.3
Lucent Singularity
Bug Fix: Now also grants fog of war and brush vision if the abilty's edges are inside it.
10.2
Lucent Singularity
Bug Fix: Now grants fog of war and brush vision only if the ability's center is inside it, from always granting it.
9.24
General
New visual effects.
Basic attacks cleaned up the missile and impact.
Cleaned up and improved the staff effects when she is idle.
All skins cleaned up and made to match the base kit changes.
Illumination
Cleaned up.
Light Binding
Added a subtle effect to better show the width of the missile, sparkles, and rainbows.
Prismatic Barrier
Cleaned up and added a subtle missile width indicator for when it goes out.
Lucent Singularity
Completely revamped and cleaned up the charge and explosion effects.
Final Spark
Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range.