No One for All-specific changes; plays as on Summoner's Rift.
Abilities
PassiveLiving Forge
Ornn gains an additional bonus Armor and Magic Resist from all sources.
Ornn can spend gold to forge non-consumable items anywhere.
Additionally, he can create masterwork items for himself and for his allies.
QVolcanic Rupture9/8.5/8/7.5/7s45
Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
WBellows Breath12/11.5/11/10.5/10s45/50/55/60/65
Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
ESearing Charge14/13.5/13/12.5/12s
35/40/45/50/55
Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
RCall of the Forge God140/120/100s100
Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
Patch history
26.7 · Apr 1, 2026
Living Forge
Brittle health ratio reduced to 9% to 17% of target's maximum health from 10% to 18%.
25.23 · Nov 19, 2025
Living Forge
Brittle monster damage cap changed to 200 to 500 from 250 at all levels.
Bellows Breath
Total monster damage cap increased to 260 to 500 from 155 to 255.
25.16 · Aug 13, 2025
Call of the Forge God
Bug Fix: Active missiles no longer display minimap pips in Spectator Mode.
14.15
General
Bug Fix: Restored multiple triggers for his abilities VO.
14.12
Living Forge
New Easter Egg: Upon applying a Masterwork upgrade to a Rabadon's Deathcap owned by Ornn or Aurora, the item will transform into a Witch's Hat. The Masterwork item has the intended Masterwork stat bonus but also has a new icon and includes a caption that reads: "'Friend.' Yes, it is a funny word. Yet perhaps I understand its purpose."
35 older patches
14.11
Living Forge
Removed: Masterwork item upgrades no longer only exist for a select number of Legendary items.
Upon an item being upgraded into its Masterwork variant, it gains the (Masterwork) descriptor and has certain innate stats increased based on a table of values.
Statistics' gold value is represented by the following table, which also lists the ones which can be upgraded. This table also formally represents Riot's official stance on each statistic's gold efficiency, although not all stat types are included for the purposes of Masterwork items.
Variable gold g/1 health, based on how many upgradeable stats exist on the item:
# If the item has health only, health on that item is valued at 2.6 g per point (Ruby Crystal400 g150 health).
# If the item has health and only one other upgradeable stat, health on that item is valued at 2.702 g per point.
# If the item has health and two other upgradeable stats, health on that item is valued at 2.6 g per point (Ruby Crystal400 g150 health).
# If the item has health and three other (or more) upgradeable stats, health on that item is valued at 2.7 g per point.
While not currently possible, if an item has no upgradeable stats, 1000 g worth of health will be added to the item.
The total gold value of all increased stats remains at 1000 g. However, old Masterwork items only considered this value a general guideline (for the sake of cleaner numbers on the increased stats); the new upgraded items' value increases by precisely 1000 g as a strict rule (according to the above table).
All stats that are increased share equal gold value. For example, if an item has attack damage and attack speed, each upgraded stat will increase by 500 gold g of value; if an item has ability haste, armor, and magic resistance, each upgraded stat will increase by 333.3 gold g of value; etc.
Note that the values are rounded down in item tooltips, but are granted as normal.
14.7
Living Forge
Bug Fix: Masterwork items now properly display and inherit their trackers from their respective Legendary item.
Bug Fix: Now properly grants its bonus stats when upgrading the additional Mythic items of allied teammates into Masterwork items.
13.14
Living Forge
Bug Fix: Triggering Brittle through a basic attack against an Irelia that was channeling Defiant Dance no longer causes the application of the knock back to interrupt the channel, despite it being uninterruptable.
First cast slowing for the full amount, instead of ramping up from 10% at the maximum distance, is now considered the intended function.
This functionality was unintentionally changed to this in V9.1.
12.17
Living Forge
Bug Fix: Masterwork items are no longer lost if the ally whose item is being upgraded dies during the channel.
12.16
Living Forge
Bug Fix: Masterwork items that are forged while in the shop are no longer applicable for undone purchases.
12.13
Living Forge
Bug Fix: Channel bar in the HUD when forging an item now properly displays "Living Forge" instead of the ability name of the most recently casted ability.
Call of the Forge God
Bug Fix: Fixed a bug where he could immediately recast it if it was used in the direction of an ally.
12.12
Searing Charge
Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
12.10
Stats
Base health increased to 660 from 590.
Health growth increased to 109 from 95.
Armor growth increased to 5.2 from 4.
Magic resistance growth increased to 2.05 from 1.25.
12.5
Living Forge
Bug Fix: Now is properly able to upgrade items for an allied Viego, even if he had possessed an enemy champion with Sovereign's Domination at one point.
11.1
Living Forge
Bug Fix: Fixed a bug where Syzygy passive would have no cooldown.
Stats
Base magic resistance reduced to 32 from 32.1.
Bellows Breath
Undocumented: Monster damage per tick cap changed to 31 to 51 from 50 at all ranks.
Call of the Forge God
Bug Fix: No longer goes on full cooldown if he dies before the elemental ram appears.
10.24
General
Bug Fix: No longer causes crashes when picked in Intro Co-Op vs. AI games.
Living Forge
Bug Fix: Fixed a bug where buying and selling Rimeforged Grasp would retain it's increased size passive.
10.23
Stats
Mana growth increased to 65 from 45.
Living Forge
Only Mythic items can be made into Masterwork items.
Upgraded items average gold value is now about 1000 g, instead of an amount depending on the item.
Upgraded item for himself reduced to 1 from 2.
New Effect: Now increases his bonus armor and bonus magic resistance by 4% every time he upgrades a Mythic item into a Masterwork item.
New Effect: Now increases bonus health from all sources by 10%, increased by 4% every time he upgrades a Mythic item into a Masterwork item.
Health and mana items built in the field retain its previous health and mana percentage (returning to base still brings health and mana items back to full). Previously provided 100% of health and mana values.
10.12
Living Forge
Bug Fix: No longer fails when the ally receiving the upgraded item dies while the missile effect is mid-air.
10.8
Bellows Breath
Bug Fix: No longer able to globally damage enemies.
Searing Charge
Bug Fix: No longer able to cross terrain or a wall if cast near it.
Call of the Forge God
Bug Fix: When recasting it, now properly redirects in the direction of the dash, not towards his pathing.
10.5
Living Forge
Brittle damage reduced to 10% to 18% of target's maximum health from 12% to 20.5%.
Level to access Masterwork items increased to 13 from 12.
Ally Masterwork upgrade availability increased to 14, 15, 16, 17 from 13, 14, 15, 16.