No Nexus Blitz-specific changes; plays as on Summoner's Rift.
Abilities
PassiveSpiked Shell
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
QPowerball12/10.5/9/7.5/6s60
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
WDefensive Ball Curl7s40
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
EFrenzying Taunt12s50
Rammus taunts an enemy champion or monster into a reckless assault against him.
RSoaring Slam120/105/90s100
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
Patch history
26.1 · Jan 8, 2026
Stats
Base health reduced to 645 from 675.
Defensive Ball Curl
Base bonus magic resistance reduced to 20 to 40 from 27 to 47.
25.13 · Jun 25, 2025
Stats
Health growth increased to 100 from 94.
Defensive Ball Curl
Base bonus armor increased to 27 to 47 from 27 at all ranks.
Base bonus magic resistance increased to 27 to 47 from 27 at all ranks.
25.12 · Jun 11, 2025
Stats
Base attack damage increased to 65 from 55.
Base armor reduced to 35 from 40.
Armor growth reduced to 4.5 from 5.5.
Base attack speed increased to 0.7 from 0.656.
Spiked Shell
New Effect: Now grants bonus AD equal to 15% armor and 15% magic resistance.
Old Effect: Basic attacks deal 10(+ 10% armor)bonus magic damage on-hit, increased by 50% during Defensive Ball Curl.
Bug Fix: No longer interrupts attack windups when the effect ends.
13.22
Defensive Ball Curl
Base bonus armor increased to 40 from 30.
13.21
Powerball
Base damage reduced to 80 to 200 from 100 to 200
Base stats
Health645 +100/lvl
Mana310 +33/lvl
Attack Damage65 +2.75/lvl
Attack Speed0.7 +2.215/lvl
Armor35 +4.5/lvl
Magic Resist32 +2.05/lvl
Base Health Regen8 +0.55/lvl
Base Mana Regen7.85 +0.5/lvl
Move Speed335
Range125
Melee · Resource: Mana
80 to 240
from
80 to 200
.
Removed: No longer prevents Frenzying Taunt from being cast shortly after it ends.
Defensive Ball Curl
New Effect: While active, enemies that use a basic attack on-hit against Rammus are dealt 15(+ 10% total armor)(+ 10% total magic resistance)magic damage.
Old Effect: While active, enemies that use a basic attack on-hit against Rammus are dealt magic damage equal to Spiked Shellbonus damage.
Base bonus armor reduced to 27 from 40.
Armor ratio for bonus armor reduced to 30 to 60% total armor from 35 to 75%.
Base bonus magic resistance increased to 27 from 10.
Magic resistance ratio for bonus magic resistance increased to 30 to 60% total magic resistance from 30 to 50%.
Duration increased to 7 seconds from 6.
Removed: Basic attacks no longer extend its duration by 0.4 seconds, up to a maximum of 4 additional seconds.
Bug Fix: Now properly reflects damage from Dragon basic attacks.
Tooltip now more clearly states how much armor and magic resistance will be gained from the ability.
Tooltip is no longer blank when the ability is active and will now show the amount of damage returned.
Frenzying Taunt
Removed: No longer grants 20 to 40% bonus attack speed for 1.2 to 2 seconds.
Removed: The duration of the bonus attack speed no longer continuously refreshes during Powerball, Defensive Ball Curl and Soaring Slam.
New Effect: Now deals 80 to 160(+ 70% AP)magic damage to monsters.
Soaring Slam
Removed: Aftershocks no longer deal 20 to 40(+ 10% AP)magic damage.
Removed: Aftershocks no longer stack the initial slow up to 4 times. Now only applies and refreshes the duration of the initial slow.
Removed: Enemies in the epicenter no longer take 0% to 50% increased damage.
[This modifier did not affect the damage applied by Powerball.]
Base damage increased to 150 to 350 from 100 to 250.
Slow increased to 30 to 50% from 15 to 20%.
Cooldown increased to 120 to 90 seconds from 90 at all ranks.
Bug Fix: Tooltip now correctly notes that Powerball damage is dealt to enemies in the epicenter.
Re-timed animation to play the full animation over the dash.
Bug Fix: No longer breaks its animation and fails to deliver Powerball if they are cast too quickly together.
Bug Fix: Fixed a bug where the animation bugged out at short ranges.
.
Defensive Ball Curl
Base bonus armor reduced to 30 from 35.
Armor ratio reduced to 35 to 75% total armor from 40 to 80%.
13.7
Defensive Ball Curl
Increased armor reduced to 40 to 80% from 40 to 100%.
13.5
Stats
Attack damage growth increased to 2.75 from 3.5.
Powerball
Base damage reduced to 100 to 200 from 100 to 220.
13.1
Stats
Base health increased to 675 from 614.
Base attack damage increased to 55 from 53.
Base armor increased to 40 from 36.
Defensive Ball Curl
Base bonus armor increased to 35 from 25.
Stats
Base attack damage reduced to 53 from 56.
Base health reduced to 614 from 634.
Defensive Ball Curl
Base bonus armor reduced to 25 from 40.
Increased armor reduced to 40 to 100% from 60 to 100%.
New Effect: Resistance ratios now factor in flat resistances from Defensive Ball Curl.
12.23
Defensive Ball Curl
Base bonus armor reduced to 40 from 50.
Base bonus magic resistance reduced to 10 from 15.
Cooldown increased to 7 seconds from 6.
12.22
Defensive Ball Curl
Base bonus armor increased to 50 from 40.
Base bonus magic resistance increased to 15 from 10.
Stats
Base mana regeneration increased to 7.85 from 7.84.
12.20
Defensive Ball Curl
Removed: No longer slows himself for 30% while active.
Soaring Slam
Dash speed growth increased to 110% from 105%.
12.19
Defensive Ball Curl
Undocumented: Increased resistances no longer apply to the flat bonus.
12.15
Soaring Slam
Cooldown changed to 90 seconds at all ranks from 110 to 80.
Cast range increased to 800 units from 600.
Dash range growth increased to 150% from 130%.
Minimum dash speed increased to 900 from 700.
Maximum dash speed increased to 2000 from 1800.
12.10
Stats
Base health increased to 634 from 564.
Health growth increased to 94 from 80.
Armor growth increased to 5.5 from 4.3.
Magic resistance growth increased to 2.05 from 1.25.
11.13
Powerball
Bug Fix: Fixed a bug where the SFX volume was affected by his VO.
11.12
Defensive Ball Curl
Base bonus armor increased to 40 from 30.
Soaring Slam
Cooldown reduced to 110 to 80 seconds from 130 to 90.
11.11
Soaring Slam
Bug Fix: No longer deals its damage instantly when cast at point zero.
11.8
Powerball
Bug Fix:Rammus' movement speed no longer increases much more quickly than intended when using the Powerball right after casting Predator.
General
Updated visual effects.
Powerball
Base damage reduced to 100 to 220 from 100 to 240.
Defensive Ball Curl
New Effect: Basic attacks now extend its duration by 0.4 seconds, up to a maximum of 4 additional seconds.
Frenzying Taunt
Taunt and bonus attack speed duration reduced to 1.2 to 2 seconds from 1.25 to 2.25.
Soaring Slam
Renamed to Soaring Slam from Tremors.
Active:Rammusleaps to the target location with immunity to crowd control, and upon impact he deals 100 to 250(+ 60% AP) magic damage to nearby enemies and slows them by 15 to 20% for 1.5 seconds. Enemies in the center take increased damage if Soaring Slam was cast further than 600 units, capped at 1700 units with 50% increased damage. If Soaring Slam is cast while channeling Powerball, enemies within the center of the impact are also knocked up for 0.75 seconds and take Powerball collision damage. Powerball will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards.
Rammus' impact causes 3 aftershocks to burst from the area over 3.5 seconds. Each aftershock deals 20 to 40(+ 10% AP) magic damage to enemies within the area and applies the initial slow, which stacks up to 4 times.
Soaring Slam's damage applies to and is doubled against structures.
Soaring Slam's minimum cast range is 600 units and is also equal to 130% of his average movement speed over the past 1 second.
Soaring Slam's center radius is 200 units and its slam and aftershock radius are 400 units.
Cooldown increased to 130 to 90 seconds from 100 to 60.
11.5
Stats
Health growth reduced to 80 from 95.
11.3
Frenzying Taunt
Cooldown increased to 12 seconds at all ranks from 12 to 10.
11.1
Stats
Base magic resistance reduced to 32 from 32.1.
Base health reduced to 564 from 564.48.
Base attack damage increased to 56 from 55.88.
10.5
Stats
Attack speed ratio reduced 0.625 from 0.656.
10.4
Stats
Base attack speed increased to 0.656 from 0.625.
Attack speed ratio increased to 0.656 from 0.625.
9.24
Stats
Health growth increased to 95 to 86.
Frenzying Taunt
Cooldown reduced to 12 to 10 seconds from 12 at all ranks.
9.14
Powerball
Bug Fix: Can no longer be interrupted by CC effects while under the effects of Edge of Night, Banshee's Veil, or Black Shield.