Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
QShattered Earth / Upheaval8/6.75/5.5/4.25/3s30
Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
WSeismic Bastion10/9/8/7/6s60/65/70/75/80
Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
EIxtal's Impact22/21/20/19/18s50/55/60/65/70
Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
RImpale120/105/90s100
Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.
Target's health ratio increased to 11% of target's maximum health from 9%.Buff
Mana cost reduced to 30 from 45.Buff
26.1· Jan 8, 2026Buffed
Shattered Earth
New Effect: Attacks are now special-cased to generate a stack of Spear of Shojin Focused Will.Buff
25.23· Nov 19, 2025Buffed
Stats
Attack damage growth increased to 5 from 4.Buff
Shattered Earth / Upheaval
Cooldown reduced to 8 to 3 seconds from 8 to 4.Buff
Target health ratio increased to 9% of target's maximum health from 8%.Buff
25.22· Nov 5, 2025Buffed
Stats
Attack damage growth increased to 4 from 3.Buff
Shattered Earth / Upheaval
Bonus AD ratio increased to 90% bonus AD from 80%.Buff
Cooldown reduced to 8 to 4 seconds from 13 to 7.Buff
New Effect:Shattered Earth's cooldown now restarts with each attack hit or upon Upheaval's cast.Buff
Ixtal's Impact
New Effect: Damage now also scales with 120% bonus AD.Buff
Impale
Cast time increased to 0.75 seconds from 0.65.Nerf
25.9· Apr 30, 2025Buffed
Shattered Earth
Undocumented - Bug Fix: Now is properly tagged as an attack reset for the purposes of Hail of Blades.Buff
Upheaval
Undocumented - Bug Fix: Slow no longer fails to apply when its damage is mitigated by a shield.Buff
Ixtal's Impact
Undocumented - Bug Fix: Now properly refreshes the duration of Shattered Earth on-cast as well, rather than only periodically during the charge. Previously, if Shattered Earth expired up to 0.25 seconds into the charge, the effect would be lost rather than refreshed.Buff
35 older patches
25.5
Shattered Earth
Final attack target health ratio reduced to 8% of target's maximum health from 10%.
Slow duration reduced to 1 second from 1.25.
Upheaval
Target health ratio reduced to 8% of target's maximum health from 10%.
Ixtal's Impact
Cooldown increased to 22 to 18 seconds from 20 to 16.
14.23
Shattered Earth
Health ratio per hit reduced to 3% of his bonus health from 4%.
Upheaval
Bonus health ratio reduced to 3% of his bonus health from 4%.
14.20
Threads of Vibration
Health ratio reduced to 5% to 9% of target's maximum health from 5% to 11%.
Ixtal's Impact
Health ratio reduced to 6% of his maximum health from 8%.
14.18
Ixtal's Impact
Bug Fix: Stun now properly disables the target's actions.
14.16
Stats
Base health increased to 630 from 610.
Base attack damage increased to 63 from 60.
Shattered Earth
Bonus AD ratio increased to 80% bonus AD from 60%.
Upheaval
Bonus AD ratio increased to 80% bonus AD from 60%.
14.15
Stats
Health growth increased to 110 from 105.
Shattered Earth
Mana cost reduced to 45 from 50.
First empowered attack after casting the ability now declares the automatic basic attack more quickly and smoothly.
Ixtal's Impact
Removed: Charge no longer collides with targets directly behind him.
Collision box is now offset significantly further in front of him.
Bug Fix: Champions are no longer able to act during the beginning of the stun.
14.13
Shattered Earth
Mana cost increased to 50 from 30.
Target health ratio reduced to 10% of target's maximum health from 15%.
Upheaval
Target health ratio reduced to 10% of target's maximum health from 15%.<!--
Ixtal's Impact
Bug Fix: Now is properly canceled by Facebreaker.-->
14.12
Stats
Base health reduced to 610 from 650.
Health growth increased to 105 from 102.
Threads of Vibration
Health ratio changed to 5% to 11% of target's maximum health from 7% to 10%.
14.10
General
Bug Fix: Fixed an issue that caused the base skin's taunt emote to play the SFX from a different skin in the Russian localization.
Shattered Earth
Mana cost reduced to 30 at all ranks from 30 to 50.
Health ratio per hit reduced to 4% bonus health from 5%.
Monster percent health damage cap reduced to 150 to 350 from 150 to 450.
Structure damage increased to 100% from 50%.
Upheaval
Health ratio reduced to 4% bonus health from
14.9
Stats
Mana regeneration growth incresed to 0.75 from 0.6.
Shattered Earth
Base damage per hit reduced to 10 to 50 from 10 to 70.
Total base damage reduced to 30 to 150 from 30 to 210.
Removed: Empowered attacks against wards or jungle plants no longer refresh the buff duration.
Undocumented / New Effect: Empowered attacks are now only uncancellable against minions, champions and turrets.
Upheaval
Base damage reduced to 10 to 50 from 10 to 70.
14.8
Threads of Vibration
Health ratio reduced to 7% to 10% of target's maximum health from 7% to 12%.
Shattered Earth
Bonus health ratio reduced to 5% of his bonus health from 6%.
Upheaval
Bonus health ratio reduced to 5% of his bonus health from 6%
Seismic Bastion
Base damage reduced to 50 to 130 from 50 to 150.
14.7
Stats
Mana growth reduced to 45 from 60.
Threads of Vibration
Monster damage cap increased to 100 to 300 from 75 to 250.
Shattered Earth
Monster damage cap increased to 150 to 450 from 100 to 400.
Upheaval
Monster damage cap increased to 150 to 450 from 100 to 400.
Seismic Bastion
Mana cost increased to 50 to 70 from 40 to 60.
13.4
Crystal Slash
Bug Fix: Red glow on chainsaw teeth VFX after hitting an enemy has been stored.
13.3
Crystal Spires
Bug Fix: Location and allegiance of spires is not visible to other players on the minimap once again.
12.23
Crystal Slash
Undocumented: Damage is no longer capped against non-Epic monsters.
Crystalline Exoskeleton
Bug Fix: Casting it no longer interrupts his attack windup.
12.10
Stats
Base health increased to 650 from 580.
Health growth increased to 99 from 85.
Armor growth increased to 5 from 3.8.
Magic resistance growth increased to 2.05 from 1.25.
Crystalline Exoskeleton
Base shield reduced to 9 to 13% maximum health from 10 to 14%.
Bug Fix: SFX of marking a minion with Crystal Venom by hitting Fracture and gaining Crystal Spires from triggering Crystal Venom now properly play correctly.
12.1
Fracture
Bug Fix: Consuming the mark now correctly deals bonus damage.
11.24
Fracture
Bug Fix: Fixed a bug where immediately attacking a marked target would not consume the mark.
Unknown Patch
Crystal Spires
Undocumented: Mana restoration is now considered bonus mana regeneration.
AD ratio reduced to 15% AD at all ranks from 33 to 45% AD.
New Effect: Now deals 1 to 3% of target's maximum health as additional physical damage, and 1 to 3% of target's maximum health as additional magic damage while empowered.
Empowered ability duration increased to 5 seconds from 4.
Mana cost increased to 15 at all ranks from 10 to 14.
Fracture
Removed: Missile speed is no longer reduced for each subsequent enemy hit.
Bug Fix: Buffs aura now properly follow the model during certain animations.
9.5
Crystal Spires
Removed: Spires are no longer shown on the minimap.
Spire radius increased to 1600 units from 1150.
Red side spire has been moved to be in the vicinity of the Krug and Raptor camps.
8.5
Fracture
Stun duration reduced to 1.25 seconds from 1.5.
8.4
Fracture
Bug Fix: Now correctly stun targets afflicted by Fracture's Crystal Venom if they received the debuff in between when he began and initiated the attack.
8.3
Stats
Base health regeneration increased to 9 from 8.928.
8.2
Impale
New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Bug Fix: No longer incorrectly plays classic VO lines in addition to the correct ones.
7.2
General
Bug Fix:Guardian of the Sands Skarner no longer causes an insanely loud noise to play if certain actions were taken.
5%
.
Monster percent health damage damage cap reduced to 150 to 350 from 150 to 450.
Structure damage increased to 100% from 50%.
Ixtal's Impact
Health ratio reduced to 8% of his maximum health from 10%.
Impale
Cast time reduced to 0.65 seconds from 0.75.
Removed: No longer grants displacement immunity during the cast time.
New Effect: Other abilities can now be buffered during the lockout.
Bug Fix: Mark / Dash can no longer be cast during the ability.
Bug Fix: No longer unintentionally repeatedly displaces Urgot and Skarner in the direction of Fear Beyond Death and over large distances, if Mercy is cast while Urgot simultaneously becomes affected by Impale.
Both users will now stay at their original location.
Seismic Bastion
Slow reduced to 20% at all ranks from 20 to 40%.
Shield health ratio reduced to 8% maximum health from 9%.
Ixtal's Impact
Bug Fix: The user's and the target's model no longer sometimes momentarily stop rendering upon the user or target entering brush.
Bug Fix: Now properly triggers Riposte stun condition.
Bug Fix: Attached target now properly and consistently and properly collides with thin terrain.
Bug Fix: Charge no longer stops if user's spell shield blocks an ability that would cancel it.
Bug Fix: No longer quickly and incorrectly flicks the camera in the opposite direction of the charge upon attaching to a target located behind thin terrain.
Bug Fix: Wall exit SFX no longer plays later than intended.
Impale
Bug Fix: User is now properly inhibited from entering a Hex-gate while this ability's effects are active.
Attack windup modifier increased to 100% (default) from 50%.
Health growth increased to 102 from 99.
Base health regeneration reduced to 7.5 from 9.
Health regeneration growth reduced to 0.75 from 0.85.
Base attack damage reduced to 60 from 65.
Attack damage growth reduced to 3 from 4.5.
Base armor reduced to 33 from 38.
Armor growth reduced to 4.8 from 5.
Attack speed growth reduced to 2% from 2.01%.
Threads of Vibration (Innate)
Innate:Skarner's basic attacks on-hit, Shattered Earth, Upheaval, and Impale apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to 0.88% to 1.5% of their maximum health every 0.5 seconds over the duration, capped at 9.38 to 31.25 against monsters.
Shattered Earth (Q)
Active:Skarner rips a boulder out of the ground, carrying it with his tails to empower up to three of his next basic attacks on-attack within 3.5 seconds to have an uncancellable windup, gain 25 bonus range, grant 20 to 40% bonus attack speed, and deal 10 to 50(+ 40% bonus AD)(+ 6% of his bonus health)bonus physical damage to the target and surrounding enemies, reduced to 50% against structures. Each attack refreshes the duration.
Skarner loses the ability to cast Upheaval if the third attack is used. Shattered Earth's duration is paused during Ixtal's Impact charge.
The third attack ends Shattered Earth to cause Skarner to slam the rock onto the target, dealing 15% of each target's maximum health as additional bonus physical damage to enemies hit and slowing them by 40% for 1.25 seconds.
The damage based on the target's health ratio is not applied against structures and is capped at 100 to 400 against monsters. Skarner loses the ability to cast Upheaval if the third attack is used.
Cost:40 to 60 mana.
Cooldown:13 to 7 seconds.
Cast Time: 0.5 seconds, Effect Radius: 300.
Upheaval (Q2)
Active:Skarner ends Shattered Earth by throwing the boulder he picked up in the target direction, exploding upon colliding with the first enemy hit to deal 10 to 50(+ 40% bonus AD)(+ 6% of his bonus health)(+ 15% of the target's maximum health)physical damage to enemies in the area and slow them by 40% for 1.25 seconds. Upheaval's explosion can hit structures for 50% damage. The damage based on the target's health ratio is not applied against structures and is capped at 100 to 400 against monsters.
Active:Skarner slams his claws into the ground, shielding himself equal to 9% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal 60 to 180(+ 80% AP)magic damage to enemies hit and slow them by 20 to 40% for 1 second.
Skarner can move during Seismic Bastion's cast time.
Active:Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains slow immunity, becomes ghosted, ignores terrain collision, and has unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.
Skarner begins the charge at a static amount of 150 movement speed that increases by 100 every 0.25 seconds, up to 950 total movement speed by the end of the duration. If Skarner collides with an enemy champion or large monster within 160 units, he grabs them with his claws for the time of the remaining charge, attaching them to himself, suppressing them, revealing them, increasing the charge's turn rate to the maximum, and gaining 300 bonus movement speed, with a minimum total of 650 and a maximum total of 1150. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.
If Skarner's attached target collides with terrain while being held, the charge ends, detaching them from him, dealing 30 to 150(+ 10% of his maximum health)physical damage, stunning them for 1.5 seconds, and reducing Ixtal's Impact's cooldown by 35%.
Recast:Skarner ends Ixtal's Impact. If a target has been grabbed, he detaches them from himself.
Ixtal's Impact ends immediately if Skarner becomes immobilized, grounded, or silenced during the charge, detaching the grabbed target. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him.
Cost:50 to 70 mana.
Cooldown:24 to 16 seconds.
Cast Time: None, Collision Radius: 160.
Impale (R)
Active:Skarner winds up his stingers over the cast time, during which he is displacement immune, then lashes them forward in an isosceles trapezoid in the target direction, dealing 150 to 350(+ 100% AP)magic damage to all enemies hit and impaling up to 3 of the closest enemy champions within the area to suppress them for 1.5 seconds. While suppressed, the targets are revealed and attached to Skarner 300 units in front of him.
If Skarner successfully impales at least one enemy champion, he gains 40% bonus movement speed for the same duration.
If Impale is cast during Shattered Earth, Skarner automatically casts Upheaval over no cast time and in the direction of Impale's cast. Targets are placed 200 units in the same direction at the end of the effect.