Hitting champions with Abilities and killing enemies with Super Scorcher Breath grants a stack of Dragon Practice. Stacks increase the damage of Smolders basic Abilities.
QSuper Scorcher Breath5.5/5/4.5/4/3.5s25
Smolder breathes fire on an enemy. As he gains more stacks, this ability becomes more powerful.
WAchooo!14/13/12/11/10s50/55/60/65/70
Smolder lets out an adorable flaming sneeze that explodes when hitting enemy champions.
EFlap, Flap, Flap24/22/20/18/16s65
Smolder takes flight ignoring terrain and bombarding the lowest health enemy.
Base stats
Health575 +100/lvl
Mana300 +40/lvl
Attack Damage58 +2.3/lvl
Attack Speed0.638 +4/lvl
Armor24 +4/lvl
Magic Resist33 +1.1/lvl
Base Health Regen3.75 +0.6/lvl
Base Mana Regen8.5 +0.7/lvl
Move Speed330
Range550
Ranged · Resource: Mana
RMMOOOMMMM!120/110/100s100
Smolder calls his mom to breath fire from above, dealing extra damage and slowing enemies in the center of her fire.
Patch history
26.16 · Aug 12, 2026
Stats
Base magic resistance increased to 33 from 30.
Magic resistance growth reduced to 1.1 from 1.3.
26.11 · May 28, 2026
Dragon Practice
Super Scorcher Breath base critical strike chance scaling reduced to 25% to 55% from 40% to 60%.
Infinity Edge scaling increased to 0% to 9% from 0% to 6%.
Flap, Flap, Flap bonus magic damage reduced to 8% to 12.8% from 12%.
New Effect: Flap, Flap, Flap bonus magic damage with Infinity Edge now also scales with 0% to 1.44%.
26.10 · May 13, 2026
Stats
Base attack damage reduced to 58 from 60.
Super Scorcher Breath
Base damage reduced to 60 to 100 from 60 to 120.
Base critical strike chance scaling increased to 0% to 75% from 0% to 50%.
Infinity Edge scaling increased to 0% to 22.5% from 0% to 15%.
MMOOOMMMM!
Base damage reduced to 150 to 350 from 200 to 400.
Damage bonus AD ratio reduced to 100% bonus AD
26.2 · Jan 22, 2026
Stats
Armor growth reduced to 4 from 4.7.
26.1 · Jan 8, 2026
Dragon Practice
Super Scorcher Breath stack ratio reduced to 40% to 60% from 40% to 70%.
Super Scorcher Breath bonus critical damage stack ratio now modifies critical damage bonuses by 50% (from previously no modifier/100%).
Bonus critical damage stack ratio reduced to 0% to 20% from 0% to 40%
Super Scorcher Breath
Critical strike chance ratio reduced to 0% to 50% from 0% to 75%.
Bonus critical damage ratio reduced to 0% to 50%bonus
18 older patches
25.15 · Jul 30, 2025
Super Scorcher Breath
Bug Fix: No longer causes a short lockout on the next attack after the ability is cast or canceled.
Flap, Flap, Flap
Bug Fix: Spell shields are no longer consumed by a bolt without blocking its damage.
25.11 · May 29, 2025
Stats
Base health regeneration reduced to 3.75 from 4.5.
Base armor reduced to 24 from 26.
25.10 · May 14, 2025
Dragon Practice
Super Scorcher Breath stack ratio increased to
from
110%
.
Super Scorcher Breath
Base damage reduced to 60 to 120 from 65 to 125.
Achooo!
Explosion bonus AD ratio reduced to 50% bonus AD from 65%.
critical damage
from
0% to 100%
.
40% to 70%
from
30% to 52.5%
.
Flap, Flap, Flap stack ratio increased to 12% from 10%.
Super Scorcher Breath
Tier 3 burn Dragon Practice stack ratio increased to 0.5% per 100 Dragon Practice stacks from 0.4%.
25.6
Achooo!
Glob base damage changed to 60 to 100 from 30 to 110.
Explosion base damage reduced to 10 to 110 from 30 to 110.
Explosion bonus AD ratio increased to 65% bonus AD from 60%.
Flap, Flap, Flap
Base damage per hit increased to 10 to 30 from 5 to 25.
AD ratio per hit increased to 30% AD from 25% AD.
MMOOOMMMM!
Cooldown reduced to 120 to 100 seconds from 120 at all ranks.
14.23
Dragon Practice
Super Scorcher Breath Dragon Practice stack ratio reduced to 30% to 52.5% from 40% to 70%.
Flap, Flap, Flap Dragon Practice stack ratio reduced to 10% from 20%.
Super Scorcher Breath
New Effect: Now refunds 15 mana if this ability kills at least one target.
Base damage increased to 65 to 125 from 15 to 55.
AD ratio changed to 130% bonus AD from 100% total AD.
Removed: Damage to non-champions reduced to 100% from 110%.
Tier 2 base missiles increased to 2 from 1.
Tier 2 bonus missiles per 100 Dragon Practice stacks reduced to 0.8 from 1.5.
Tier 2 missile explosion damage reduced to 50% from 75%.
Explosion base damage changed to 32.5 to 62.5 from 11.25 to 41.25.
Explosion AD ratio changed to 65% bonus AD from 75% total AD.
Undocumented: Tier 2 missile on-hit damage modifier increased to 100% from 75%.
Tier 3 burn AD ratio increased to 2.5% per 100 bonus AD from 2% per 100 bonus AD.
Removed: Tier 3 burn no longer scales with 1% per 100 AP.
Tier 3 burn Dragon Practice stack ratio reduced to 0.4% per 100 Dragon Practice stacks from 0.8% per 100 Dragon Practice stacks.
Achooo!
Mana cost changed to 50 to 70 from 60 at all ranks.
Glob base damage reduced to 30 to 110 from 45 to 165.
Glob bonus AD ratio increased to 60% bonus AD from 25%.
Removed: Glob damage no longer scales with 20% AP.
Explosion base damage increased to 30 to 110 from 25 to 85.
Explosion bonus AD ratio increased to 60% bonus AD from 25%.
Non-champion damage reduced to 100% from 140%.
Flap, Flap, Flap
Base damage per bolt reduced to 5 to 25 from 15 to 35.
AD ratio per bolt increased to 25% AD from 10% AD.
Number of bolts per 100 Dragon Practice stacks increased to 1 from 0.75.
MMOOOMMMM!
Cooldown reduced to 120 seconds at all ranks from 140 to 120.
New Effect: Now deals 50% damage against non-champions.
14.18
Stats
Base health reduced to 575 from 605.
Super Scorcher Breath
Base damage reduced to 15 to 55 from 20 to 60.
Removed: Damage no longer scales with 15% AP.
Achooo!
Base damage reduced to 45 to 165 from 50 to 170.
14.14
Super Scorcher Breath
Base damage increased to 20 to 60 from 15 to 55.
14.12
Super Scorcher Breath
Bug Fix: Fixed a bug that caused attacks that tag multiple targets to not receive the damage amp from Press the Attack.
14.11
Stats
Base attack damage increased to 60 from 57.
Dragon Practice
Super Scorcher Breath bonus damage increased to 40% to 70% of Dragon Practice stacks from 40% to 52%.
Super Scorcher Breath
Mana cost changed to 25 at all ranks from 23 to 35.
Critical strike chance ratio increased to 0% to 75% from 0% to 50%.
14.10
Stats
Base attack damage increased to 57 from 55.
Base health increased to 605 from 575.
Base health regeneration increased to 4.5 from 3.
14.9
MMOOOMMMM!
Bug Fix: No longer displays its mana cost in the HUD if the respective setting has been disabled by the player.
Bug Fix: The ultimate ability timer no longer displays as full/that the ability is available at all times including after it has already been cast.
14.7
Stats
Base armor increased to 26 from 24.
Super Scorcher Breath
Critical strike chance ratio increased to 0% to 50% from 0% to 30%.
MMOOOMMMM!
Bug Fix: No longer plays the roar SFX twice simultaneously, causing them to layer and thus be louder than intended.
14.6
Super Scorcher Breath
New Effect: Execute now only triggers on damage instances originating from Smolder.
Tier 3 base execute threshold increased to 6.5% of target's maximum health from 1.25%.
Removed: Execute threshold no longer increases by 2.5% per 100 Dragon Practice stacks.
Bug Fix: Tooltip now considers the intended Dragon Practice stack scaling in its calculations for the tier 3 burn damage (of 0.8% instead of the old 1%).
Achooo!
Missile width reduced to 115 from 125.
Flap, Flap, Flap
Bonus movement speed reduced to 75% from 100%.
Tooltip now properly clarifies that the number of missiles is rounded down.
14.5
Flap, Flap, Flap
Number of bolts per 100 Dragon Practice stacks reduced to 0.75 from 2.
Bug Fix: Calculation for the number of bolts from Dragon Practice stacks is no longer incorrectly rounded up.
MMOOOMMMM!
Cooldown increased to 140 to 120 seconds from 120 to 100.
General
Adjusted spawn location of basic attack missile VFX in order to more accurately represent him breathing it out.
Stats
Attack windup reduced to 15.954% from 16.622%.
Super Scorcher Breath
Removed: At tier 3, no longer deals a base 6.5% of target's maximum healthtrue damage.
New Effect: Tier 3 true damage now scales with 2% per 100 bonus AD.
New Effect: Tier 3 true damage now scales with 1% per 100 AP.
New Effect: Tier 3 true damage now scales with 0.8% per 100 Dragon Practice stacks.
Flap, Flap, Flap
Removed: Number of bolts is no longer increased by 1 to 5.
New Effect: Number of bolts now increases by 2 per 100 Dragon Practice stacks.
Bug Fix: Now properly ignores terrain collision for Weaver's Wall.
MMOOOMMMM!
Base damage reduced to 200 to 400 from 225 to 475.
Sweetspot bonus damage increased to 50% from 30%.
Base heal reduced to 100 to 170 from 110 to 210.
New Effect: Heal now scales with 50% bonus AD.
14.4
General
Bug Fix: No longer is considered a Void champion for champion voice lines.
Bug Fix: No longer is able to become stuck in impassable terrain when he is hit by Rift Herald charge.
Bug Fix: Various clipping animations have been fixed.
Super Scorcher Breath
New Effect: Now grants Dragon Practice stacks if the target dies while the initial missile is in flight.
Tier 2 base missiles reduced to 1 from 2.
Tier 2 additional missiles per 100 Dragon Practice stacks increased to 1.5 from 1.
Achooo!
Cooldown changed to 14 to 10 seconds from 13 to 11.
Initial base damage changed to 50 to 170 from 70 to 150.
Initial AD ratio reduced to 25% bonus AD from 25% total AD.
Initial AP ratio reduced to 20% AP from 35% AP.
New Effect: Explosion damage now scales with 25% bonus AD.
Explosion AP ratio increased to 80% AP from 65% AP.
Flap, Flap, Flap
Bug Fix: Now properly ignores the terrain collision for Dark Procession.
MMOOOMMMM!
Bug Fix: Missile no longer fizzles upon caster's death.
Cooldown now starts at the end of the cast time.
Missile spawn delay changed to 1 second after start of cast time from 0.25 seconds after end of cast time. (Note: its timing is unchanged.)
Bug Fix: SFX no longer plays louder than intended in spectator mode.
Bug Fix: Can no longer sometimes crash the game under specific circumstances.
Bug Fix: Respawn VFX timing and SFX are no longer incorrectly used during his Recall animation.
14.3
General
Bug Fix: His model's shadow now properly snaps back to him upon completing Recall.
Bug Fix: His health bar is now properly aligned during his spawn animation.
Bug Fix: No longer has multiple clipping issues of his model due to clashing with various other model and spell layers.
Super Scorcher Breath
Bug Fix: No longer plays the execute VFX repeatedly on every damage check tick against targets that had a health threshold below the execute threshold.
Flap, Flap, Flap
Bug Fix: No longer grants vision of stealthed units while any missiles are in-flight and at least one has hit them.
Stats
Undocumented: Base attack damage reduced to 55 from 56.
Undocumented: Attack damage growth reduced to 2.3 from 2.5.
14.2
Dragon Practice - Innate
Innate:Smolder generates a stack of Dragon Practice each time he hits an enemy champion with an ability, or whenever Super Scorcher Breath kills a minion or monster. His basic abilities deal bonus magic damage based on stacks.
Super Scorcher Breath: Deal bonus magic damage equal to 40% to 52% of Dragon Practice stacks.
Achooo!: Deals bonus magic damage equal to 55% of Dragon Practice stacks.
Flap, Flap, Flap: Attacks each deal bonus magic damage equal to 20% of Dragon Practice stacks.
Super Scorcher Breath - Q
Active:Smolder spits a fireball at the target enemy that deals 15 to 55(+ 100% AD)(+ 15% AP)physical damage, increased by 0% to 30%, and applies on-hit and on-attack effects at 100% effectiveness and life steal at 50% effectiveness.
Super Scorcher Breath becomes empowered with new effects based on Dragon Practice stacks:
Tier 1 - 25 stacks: The fireball explodes upon collision to deal the same physical damage to nearby enemies.
Tier 2 - 125 stacks: The fireball sends forth 2 (+ 1 per 100 Dragon Practice stacks) bolts of fire in an arc upon collision that explode at maximum range, dealing 75% of the same physical damage to enemies hit.
Tier 3 - 225 stacks: Enemies hit are set on fire for 3 seconds, causing them to take bonus true damage equal to2.17% of their maximum health each second over the duration, capped at 300 against monsters. Enemy champions are also executed if they are damaged to or while below 2%(+ 1% per 40 Dragon Practice stacks)of their maximum health.
Super Scorcher Breath deals 110% damage against minions and monsters.
Mana Cost:23 to 35.
Cooldown:5.5 to 3.5 seconds.
Cast Time: 100% of his attack windup time, Target Range: 550 (+ 100% bonus range), Range: 500, Effect Radius: 285 / 150, Angle: 15, Speed: 1800 / 900.
Achooo! - W
Active:Smolder sneezes a fiery glob in the target direction that deals 70 to 150(+ 25% AD)(+ 35% AP)physical damage to enemies hit and slows them by 35% for 1.5 seconds, slowing down in missile speed after travelling 1200 units. Hitting an enemy champion creates an explosion that deals 25 to 85(+ 65% AP)physical damage to nearby enemies, with subsequent explosions against the same target dealing 75% damage.
Achooo! deals 140% damage against minions and monsters.
Active:Smolder takes flight for 1.25 seconds, gaining 100% bonus movement speed, unobstructed vision, and the ability to ignore terrain collision. While in flight, he automatically fires up to 5 to 10 bolts at the nearest and most wounded visible enemy, dealing 15 to 35(+ 10% AD)physical damage with each hit and prioritizing enemy champions.
Flap, Flap, Flap ends immediately if Smolder casts one of his abilities or becomes immobilized.
Mana Cost: 65.
Cooldown:24 to 16 seconds.
Cast Time: None, Range: 700, Speed: 1800.
MMOOOMMMM! - R
Active:Smolder shouts for his mother to attack from above, causing her to exhale a wave of fire from behind him and towards the target direction, granting sight of its surroundings as it travels. The wave healsSmolder for 110 to 210(+ 75% AP) and deals 225 to 475(+ 110% bonus AD)(+ 100% AP)physical damage to enemies hit, with those in the center taking 30% increased damage and becoming slowed by 40% for 2 seconds.