Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health.
QDeath's Hand7/6/5/4/3s40/45/50/55/60
Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
WVision of Empire20/19/18/17/16s60/65/70/75/80
Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
ENevermove12/11.5/11/10.5/10s50/55/60/65/70
Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.
RDemonic Ascension120s100
Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.
Base magic resistance increased to 34 from 31.Buff
Base armor reduced to 23 from 25.Nerf
Vision of Empire
Base damage increased to 70 to 250 from 70 to 210.Buff
Cooldown reduced to 20 to 16 seconds from 22 to 18.Buff
26.4· Feb 19, 2026Nerfed
Vision of Empire
Slow reduced to 50% at all ranks from 50 to 70%.Nerf
Demonic Ascension
Damage AP ratio per tick reduced to 2% AP from 2.5% AP.Nerf
Demonflare
AP ratio reduced to 40% AP from 50% AP.Nerf
Slow reduced to 50% from 75%.Nerf
25.24· Dec 3, 2025Buffed
Ravenous Flock
Heal increased to 6% maximum health at all levels from 3% to 6%.Buff
25.23· Nov 19, 2025Buffed
Nevermove
Base damage increased to 90 to 250 from 80 to 240.Buff
Mana cost reduced to 50 to 70 from 60 to 80.Buff
25.12· Jun 11, 2025Nerfed
Nevermove
Bug Fix: If the missile hits a target during Fate Sealed cast time, Nevermove's displacement is no longer illegally able to return Fate Sealed's caster to their initial cast position after the cast time has completed.Nerf
35 older patches
14.24
Stats
Base armor reduced to 25 from 26.
Armor growth reduced to 4.7 from 5.2.
14.22
Stats
Base magic resistance increased to 31 from 30.
Magic resistance growth increased to 1.55 from 1.3.
Death's Hand
Base damage increased to 60 to 180 from 60 to 160.
Bonus base damage per bolt increased to 15 to 45 from 15 to 40.
Maximum base damage increased to 120 to 360 from 120 to 320.
Nevermove
Cooldown reduced to 12 to 10 from 14 to 10.
Demonic Ascension
Heal health ratio per second increased to 1.5% bonus health from 1.25% bonus health.
Non-champion heal health ratio per second increased to 0.15% bonus health from 0.125% bonus health.
14.21
Stats
Base health regeneration reduced to 3 from 7.
Health regeneration growth reduced to 0.5 from 0.65.
Base mana reduced to 400 from 468.
Base mana regeneration increased to 10 from 8.
Ravenous Flock
Healing changed to 3% to 6% of his maximum health from 3;4;5;6. Now scales linearly instead of at breakpoints.
Death's Hand
Mana cost reduced to 40 to 60 from 45 to 65.
Base damage changed to
14.18
Demonic Ascension
Bug Fix: Healing is now properly reduced against Voidmite.
14.2
Ravenous Flock
Now displays the bonus health gained from Soul Fragments in the tooltip and passive icon.
13.9
Death's Hand
Base damage increased to 65 to 145 from 60 to 140.
Bonus base damage per bolt increased to 15 to 55 from 12 to 52.
Maximum base damage increased to 125 to 365 from 108 to 348.
AP ratio increased to 40% AP from 38% AP.
Bonus AP ratio per bolt increased to 10% AP from 8% AP.
Maximum AP ratio increased to 80% AP from 70% AP.
12.22
Stats
Mana growth increased to 29 from 28.5.
12.15
Nevermove
Bug Fix: Fixed a bug where the recast could pull targets that were in stasis.
12.14
General
Bug Fix: Knocked up/stunned animation is now correctly played.
12.11
Ravenous Flock
Heal health reduced to 3% to 6% of his maximum health from 3.5;4.5;5.5;7.
Vision of Empire
Base damage reduced to 80 to 220 from 80 to 240.
AP ratio reduced to 55% AP from 70% AP.
Demonic Ascension
Base heal per second reduced to 15 to 40 from 15 to 45.
Heal AP ratio reduced to 18% AP from 20% AP.
12.10
Demonic Ascension
Bug Fix: Fixed a bug preventing him from properly ranking the spell.
Stats
Base health increased to 595 from 525.
Health growth increased to 99 from 85.
Armor growth increased to 5.2 from 4.
Magic resistance growth increased to 1.3 from 0.5.
Ravenous Flock
Heal health ratio reduced to 3.5;4.5;5.5;7 of his maximum health from 4;5.5;7;9.
Demonic Ascension
12.9
General
Bug Fix: Ability descriptions in the "Champion Details" page of the client have now been updated.
Nevermove
Bug Fix: Tooltip now properly mentions that struck champions are revealed.
New Effect: Recast can now cast during other cast times instead of having to wait them out via buffering.
No longer breaks channels if it can be cast during them, with the standard exception of Recall.
Bug Fix: Can no longer be recast if all champions had removed the root.
12.8
Stats
Base armor increased to 26 from 23.
Base movement speed increased to 330 from 325.
Ravenous Flock
Removed Innate - Ravenous:Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing 20 to 105(+ 30% AP)magic damage and pulling them 290-units towards him over a 0.25-second cast time. If the target would be brought past Swain, they are instead knocked back the excess distance. Swain cannot use Ravenous while unable to cast abilities.
Bug Fix: Fixed an SFX bug where if he used it and started draining a target's soul, the target would not hear the stereo whisper SFX or the soul drain start SFX.
11.1
Stats
Base armor increased to 23 from 22.72.
10.15
Stats
Base movement speed reduced to 325 from 335.
Ravenous Flock
Cooldown changed to 10 seconds at all levels from 12 to 6.
New Effect: Cooldown is now affected by cooldown reduction.
Removed: No longer restores 4% to 7%maximum mana.
Bug Fix: Now requires the target to be immobilized by an enemy source.
Can no longer pull enemies launched by Blast Cone triggered by themselves or their teammates.
Undocumented: Can no longer pull other enemies affected by self-CC or CC from their allies.
10.12
Demonic Ascension
Bug Fix: Tooltip in the collection tab has been updated to accurately reflect its latest state.
10.8
Demonflare
Indicator added to show recast ability timer.
10.6
General
Recommended items updated.
10.3
Demonflare
Bug Fix: Tooltip now displays the correct amount of health drained.
9.15
Death's Hand
Target range increased to 725 from 625.
9.14
Stats
Health growth reduced to 85 from 90.
Base attack range reduced to 525 from 550.
Ravenous Flock
Removed: No longer stores up to 5 Soul Fragments to empower Demonflare.
New Effect: Now permanently stores Soul Fragments, increasing his maximum health by 5 for each Soul Fragment collected.
New Effect: Collecting a Soul Fragment now restores 4% to 7% of his maximum mana.
New Effect: Now draws nearby minion aggro when targeting an enemy champion.
60 to 160
from
65 to 145
.
Bonus base damage per bolt reduced to 15 to 40 from 15 to 55. Now always 25% damage.
Maximum base damage reduced to 120 to 320 from 125 to 365. Now always 200% damage.
AP ratio increased to 45% AP from 40% AP.
Bonus AP ratio per bolt increased to 11.25% AP from 10% AP.
Maximum AP ratio increased to 90% AP from 80% AP.
Vision of Empire
Base damage reduced to 70 to 210 from 80 to 220.
Minion base damage reduced to 35 to 105 from 40 to 110.
AP ratio increased to 60% AP from 55% AP.
Minion AP ratio increased to 30% AP from 27.5% AP.
Slow strength increased to 50 to 70% from 25 to 65%.
Slow duration reduced to 1.5 seconds from 2.5.
Reveal duration changed to 6 seconds at all ranks from 4 to 8.
Nevermove
Cooldown increased to 14 to 10 from 10 at all ranks.
Mana cost increased to 60 to 80 from 50 at all ranks.
Removed: Outgoing missile no longer deals 35 to 175(+ 25% AP) magic damage.
Detonation base damage increased to 80 to 240 from 35 to 75.
Detonation AP ratio increased to 60% AP from 25% AP.
Incoming missile width increased to 180 from 170.
Outgoing missile speed changed to 1125 to 1800 from 935;1235;1735;2735. Time to reach maximum range increased to 0.585 seconds from 0.562.
Incoming missile speed increased to 2000 to 2800 from 600;1400;2200. Time to reach maximum range reduced to 0.4 seconds from 0.6.
Bug Fix: No longer displays root VFX on a rooted target if the target dies to its damage.
Demonic Ascension
Cooldown increased to 120 seconds at all ranks from 100 to 60.
New Effect: Cooldown now starts on-cast instead of post-effect.
Removed: No longer reduces Nevermove cooldown by 20% while in Demonic Ascension.
Base damage per second reduced to 15 to 35 from 20 to 60.
Damage per second AP ratio reduced to 5% AP from 10% AP.
Undocumented - Estimated: Now deals persistent area damage instead of area damage.
Base heal per second increased to 15 to 45 from 15 to 40.
Non-champion base heal per second increased to 1.5 to 4.5 from 1.5 to 4.
Heal AP ratio per second reduced to 5% AP from 18% AP.
Non-champion heal AP ratio per second reduced to 0.5% AP from 1.8% AP.
New Effect: Heal now scales with 1.25% bonus health, reduced to 0.125% bonus health against non-champions.
Demonflare
New Effect: Can now be recast up to 100 times.
New Effect: Now has a cooldown of 8 seconds between recasts, unaffected by ability haste.
Initial recast timer unchanged.
Base damage increased to 150 to 350 from 150 to 300.
AP ratio reduced to 50% AP from 60% AP.
Slow strength increased to 75% from 60%.
New Effect: Champion takedowns now fully restore Demonic Energy.
New Effect: Now automatically casts Demonflare when Demonic Ascension expires. This will not occur if Demonic Ascension ends due to Swain's death.
Base heal per second reduced to 15 to 45 from 15 to 65.
Heal AP ratio per second reduced to 20% AP from 25% AP.
health
from
4% to 7%
.
Bonus health per Soul Fragment increased to 12 from 5.
Death's Hand
Cooldown reduced to 7 to 3 seconds from 9 to 3.
Mana cost reduced to 45 to 65 from 65 to 85.
Base damage increased to 60 to 140 from 55 to 135.
AP ratio reduced to 38% AP from 40% AP.
Bonus bolt damage changed to 12 to 52(+ 8% AP) from 15 to 35% of bolt's damage.
Maximum base damage increased to 108 to 348 from 88 to 324.
Maximum AP ratio changed to 70% AP at all ranks from 64 to 96% AP.
Vision of Empire
Mana cost reduced to 60 to 80 from 70 to 110.
New Effect: Pinging the ability now displays all visible enemies within range in chat.
Nevermove
New Effect: Can now be recast to pull all champions rooted by it, gaining a Soul Fragment for each target pulled.
If the targets would be brought past Swain, they are instead knocked back the excess distance.
If the root is not applied to or is removed from all targets, the recast does not become available.
New Effect: Now grants vision of all rooted targets.
New Effect: Cooldown is now reduced by 20% during Demonic Ascension.
Demonic Ascension
New Effect: Upon casting, Swain generates 50 Demonic Energy. Demonic Ascension lasts as long as Swain has Demonic Energy, decaying by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, up to 50. After 2 seconds, he can recast to use Demonflare.
Previous duration: 12 seconds.
Recast timer increased to 2 seconds from 0.5 seconds.
New Effect: Casting Demonflare no longer ends Demonic Ascension's effects early.
Removed: No longer grants 125 to 275bonus health.
Removed: No longer doubles the health gained from Soul Fragments.
Cooldown reduced to 100 to 60 seconds from 120 at all ranks.
Base damage per second reduced to 20 to 60 from 35 to 65.
Damage AP ratio per second reduced to 10% AP from 14.167% AP.
Base heal per second changed to 15 to 65 from 20 to 50.
Heal AP ratio per second increased to 25% AP from 16% AP.
Demonflare
Base damage increased to 150 to 300 from 100 to 200.
AP ratio increased to 60% AP from 50% AP.
New Effect: Now slows enemies by 60%, decaying over 1.5 seconds.
New Effect: Can now be cast once during Demonic Ascension without ending the duration prematurely.
Removed: Damage is no longer increased by 37.5% of the health drained during Demonic Ascension, up to a total damage of 200 to 400(+ 100% AP).
Death's Hand
Cooldown reduced to 9 to 3 seconds from 10 to 4.
Angle between bolts reduced to 8 from 10.
New Effect: Bolts can now pierce through champions.
Vision of Empire
Range increased to 5500 to 7500 units from 3500 at all ranks.
Base damage reduced to 80 to 240 from 100 to 300.
Mana cost reduced to 70 to 110 from 70 to 130.
Nevermove
Cooldown changed to 10 seconds at all ranks from 13 to 9.
Mana cost reduced to 50 at all ranks from 60 to 80.
Removed: No longer restores 3% maximum mana upon killing a unit.
New Effect: Bolts now always pierce through minions and stop on impact with champions.
Cooldown increased to 10 to 4 seconds from 7.5 to 2.5.
Effect radius reduced to 625 units from 725.
Angle between bolts increased to 10 from 8.
Demonic Ascension
New Effect: Now has a mana cost of 100.
Bonus health reduced to 125 to 275 from 150 to 400.
New Effect: Now doubles the health gained from Soul Fragments for the duration.
Minion and monster healing reduction increased to 90% from 80%.
New Effect: Now drains all targets within the radius, including stealthed units.
Removed: No longer has a healing threshold of 125;300;450 health to cast Demonflare.
New Effect: Can now cast Demonflare after draining any amount of health.
Demonflare
Removed: No longer deals 45(+ 21% AP) magic damage per Soul Fragment up to a maximum of 225(+ 105% AP).
New Effect: Now deals 100 to 200(+ 50% AP) magic damage plus 37.5% of the amount of health drained during Demonic Ascension, up to a cap of 200 to 400(+ 100% AP).
Bug Fix: Fixed a bug where his ultimate cooldown indicator was displaying as always available to his allies.
Swain's
movement at high movement speeds.
Bug Fix: Fixed a bug where he could remain in Demonic Ascension when affected by Whimsy.
Base health regeneration reduced to 7 from 7.842.
Attack damage growth reduced to 2.7 from 3.
Health growth reduced to 90 from 102.
Mana growth increased to 57 from 47.
Base attack range increased to 550 from 500..
Ravenous Flock (Innate)
Ravenous:Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing 20;25;30;35;40;45;50;55;60;65;70;75;80;85;90;95;100;105(+ 30% AP) magic damage and pulling them X-units towards him.
Flock: Enemy champion takedowns leave a Soul Fragment behind. Swain restores 4%;5.5%;7%maximum health whenever he collects a Soul Fragment, and can store up to 5 at once.
Static Cooldown:12;9;6 seconds.
Death's Hand (Q)
Active:Swain unleashes five bolts of eldritch power in the target direction, dealing 65(+ 40% AP) magic damage to the first enemies they hit. Enemies can intercept multiple bolts, taking 15% bonus damage per additional bolt.
Bolts that kill their targets continue onward and restore 3% maximum mana. This can repeat indefinitely until the bolts reach their maximum distance.
Mana Cost:65.
Cooldown:7.5 seconds.
Vision of Empire (W)
Active:Swain summons a demonic eye at the target area that reveals it for 2 seconds before exploding, dealing 100(+ 70% AP) magic damage to all enemies hit, halved against non-champions, and slowing them by 25% for 2.5 seconds.
Enemy champions are revealed for 4 seconds and each grant Swain a Soul Fragment.
Mana Cost:90.
Cooldown:22 seconds.
Nevermove (E)
Active:Swain launches a demonic wave in the target direction, dealing 35(+ 25% AP) magic damage to enemies it passes through.
Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing 35(+ 25% AP) magic damage to all nearby enemies and rooting them for 1.5 seconds.
Mana Cost:60.
Cooldown:13 seconds.
Demonic Ascension (R)
Active:Swain frees the demon within for 12 seconds, gaining 150bonus health.
While Demonic Ascension is active, Swain drains the 3 enemies closest to him, prioritizing champions, dealing 35(+ 14.167% AP) magic damage to them each second, and healing himself for 15(+ 16% AP) health for each enemy hit, reduced by 80% against minions and monsters.
After restoring 150;300;450 health with Demonic Ascension, Swain can end its effects early to cast Demonflare, and automatically does so at the end of its duration.
Demonflare:Swain consumes all of his Soul Fragments, dealing 45(+ 27% AP) magic damage per fragment to all nearby enemies based on their number.