Udyr has four basic Abilities that swap between Stances and can Recast an Ability to renew it with Ultimate benefits. Additionally, after using an Ability, Udyr's next two Attacks gain Attack Speed.
QWilding Claw6s20
Udyr gains attack speed and his next two attacks deal bonus physical damage. Recast: Gain even more attack speed, and the next two attacks call lightning to strike the target.
WIron Mantle6s40
Udyr gains a shield and his next two attacks heal him. Recast: Gain an even bigger shield and heal based on max health over the next couple seconds.
EBlazing Stampede6s40
Udyr gains movement speed and his first attack against each target will Stun them. Recast: Gain even more movement speed and immunity to immobilizing effects for a couple seconds.
Patch history
26.9 · Apr 29, 2026
Wilding Claw
Bonus AD ratio reduced to 3.5% per 100 bonus AD from 4% per 100 bonus AD.
Bonus on-hit base damage changed to 6 to 36 from 5 to 45.
Bonus on-hit bonus AD ratio reduced to 20% bonus AD from 25%.
New Effect: Bonus on-hit damage now scales with 1 to 2% bonus health.
Awakened attacks bonus AD ratio reduced to 1.5% per 100 bonus AD from 3% per 100
Base stats
Health664 +92/lvl
Mana271 +50/lvl
Attack Damage62 +4/lvl
Attack Speed0.65 +3/lvl
Armor31 +4.7/lvl
Magic Resist32 +2.05/lvl
Base Health Regen6 +0.75/lvl
Base Mana Regen7.5 +0.45/lvl
Move Speed350
Range125
Melee · Resource: Mana
RWingborne Storm6s40
Udyr surrounds himself in a glacial storm, damaging and slowing nearby enemies. Recast: Empower and unleash the storm, causing it to track enemies and deal additional damage.
bonus
AD
.
New Effect: Awakened attacks damage now scales with 0.1% per 100 bonus health.
Awakened lightning AP ratio reduced to 0.6% per 100 AP from 0.8% per 100 AP.
Iron Mantle
New Effect: Shield now scales with 50% bonus AD.
New Effect: Awakened shield now scales with 100% bonus AD.
New Effect: Awakened heal now scales with 50% bonus AD.
Blazing Stampede
New Effect: Bonus movement speed now scales with 5% per 100 bonus AD.
New Effect: Awakened bonus movement speed now scales with 10% per 100 bonus AD.
26.4 · Feb 19, 2026
Wilding Claw
On-hit base damage increased to 5 to 45 from 5 to 35.
Iron Mantle
Base shield increased to 45 to 145 from 45 to 120.
25.11 · May 29, 2025
Wingborne Storm
Flame attack base damage increased to 10 to 40 from 10 to 30.
Flame attack AP ratio increased to 35% AP from 30% AP.
Storm base damage per tick increased to 10 to 50 from 10 to 45.
Total base damage increased to 80 to 400 from 80 to 360.
Base damage per tick reduced to 10 to 45 from 10 to 55.
Total base damage reduced to 80 to 360 from 80 to 440.
Awaken health ratio reduced to 1% to 1.75% target maximum health from 1% to 2%.
Monster damage cap per tick changed to 10 to 50 per tick from 5 to 35.
Total monster damage cap changed to 80 to 400 per tick from 40 to 280.
14.20
Wilding Claw
Awaken base monster damage reduced to 15 from 20.
Blazing Stampede
Bonus movement speed reduced to 25 to 55% from 30 to 60%.
Wingborne Storm
Monster damage cap per tick reduced to 5 to 35 from 10 to 50.
Total monster damage cap reduced to 40 to 280 from 80 to 400.
35 older patches
14.19
Blazing Stampede
Bug Fix: Removed a redundant buff on the status bar while under the effects of the ability.
14.3
Bridge Between
New Effect: Cooldown is now affected by Ultimate haste.
New Effect: Entering a stance is now special-cased to trigger Experimental Hexplate Overdrive and Cloud Dragon Soul increased movement speed.
New Effect:Awakened Wilding Claw and Wingborne Storm are now special-cased to trigger Malignance Hatefog.
13.18
Blazing Stampede
Bug Fix:Spell shield no longer blocks the application of the on-target cooldown marker for the empowered attack.
13.14
Blazing Stampede
Bug Fix:Hail of Blades now properly triggers from the empowered attack.
13.4
Stats
Health growth reduced to 92 from 98.
Base armor reduced to 31 from 34.
Wilding Claw
On-hit bonus AD ratio reduced to 25% bonus AD from 30%.
Wingborne Storm
Empowered slow reduced to 20 to 35% from 25 to 40%.
12.23
Wilding Claw
Base damage reduced to 3 to 8% maximum health from 3 to 10%
Bonus AD ratio reduced to 5% per 100 bonus AD from 6%.
Awaken base damage reduced to 2% to 4%maximum health from 2% to 5%.
Awaken bonus AD ratio reduced to 2% per 100 bonus AD from 3%.
On-hit base damage reduced to to 5 to 35 from 5 to 45.
On-hit bonus AD ratio increased to
12.19
Wilding Claw
New Effect: Awakened cast lightning strikes now each deal a minimum of 40 to 160 against minions.
Iron Mantle
On-hit heal against minions increased to 60% from 50%.
Wingborne Storm
Damage against minions changed to 50% to 80% from 40% to 85%.
12.18
Stats
Armor growth reduced to 4.7 from 5.2
Health growth reduced to 98 from 106.
Wilding Claw
Mana cost reduced to 20 at all levels from 45 to 28.
New Effect: Next two empowered attacks now always gain 50 bonus range, rather than only during the Awakened cast.
New Effect: Next two empowered attacks during an Awakened cast now deal an additional 2% to 5%(+ 3% per 100 bonus AD) of target's maximum healthbonus physical damage.
Awaken AP ratio increased to 0.8% per 100% AP from
12.16
Wilding Claw
Base damage increased to 3 to 10% of target's maximum health from 3 to 9%.
Bonus AD ratio increased to 6% per 100 bonus AD from 4%.
On-hit base damage increased to 5 to 45 from 5 to 25.
On-hit bonus AD ratio increased to 20% bonus AD from 10%.
Iron Mantle
Shield health ratio reduced to 2 to 4% maximum health from 2 to 5
12.10
Stats
Base health increased to 664 from 594.
Health growth increased to 106 from 92.
Armor growth increased to 5.2 from 4.
Magic resistance growth increased to 2.05 from 1.25.
Turtle Stance
Base shield reduced to 60 to 210 from 60 to 235.
Shield AP ratio reduced to 45% AP from 50% AP.
Heal health ratio reduced to 2% to 4% of his maximum health from 2.5% to 5%.
Innate - Awakened Spirit:Udyr has no ultimate ability and instead has 4 basic abilities. Each ability grants a Stance that empowers his next two basic attacks and grants an additional effect. Switching Stances will replace the empowered attacks from the previous Stance, and incurs a 1.5-second global cooldown on his other abilities. Periodically, after Udyr enters a Stance, he can cast it again at no cost after 0.25 seconds and within the following 5 seconds to Awaken it, empowering the Stance with an additional effect and placing the effect on cooldown. If Udyr does not consume the Awaken cast within the duration and has not switched Stances, his current Stance's respective ability incurs a 0.25-second cooldown. Awakened Spirit is placed on full cooldown at the start of the game.
Innate - Monk Training: After casting an ability, Udyr empowers his next two basic attacks within 4 seconds to gain 30% bonus attack speed and refund 5% of Awaken'stotal cooldown.
Static Cooldown:50 to 20 seconds.
Wilding Claw (Q)
Active - Stance:Udyr enters Claw Stance, empowering his next two basic attacks to maul the target, dealing 3 to 9% (+ 4% per 100 bonus AD) of target's maximum healthbonus physical damage.
Additionally, Udyr gains 20 to 70% bonus attack speed and deals 5 to 25(+ 10% bonus AD)bonus physical damageon-hit for 4 seconds.
Recast - Awaken:Udyr gains an additional 20% to 70%bonus attack speed and causes the empowered attacks to strike with lightning 6 times, dealing magic damage equal to 1.5% to 3%(+ 0.6% per 100 AP)of the target's maximum health per hit, chaining to up to 3 nearby visible enemies, and being able to hit the same target multiple times. This is capped at 20 (+ 100% bonus AD)(+ 50% AP) against monsters.
Mana Cost:45 to 28.
Cooldown: 6 seconds.
Effect Radius: 450, Cast Time: None.
Iron Mantle (W)
Active - Stance:Udyr enters Mantle Stance, empowering his next two basic attacks to gain 15% life steal and heal him for 1.2 to 1.8% maximum health(+ 8% AP) each.
Additionally, Udyr gains a shield for 45 to 120(+ 40% AP)(+ 2 to 5% maximum health) for 4 seconds.
Recast - Awaken:Udyr increases the shield's strength to 20 to 150 (+ 45 to 120) (+ 65% AP)(+ 8% maximum health) (stacking with the remaining shield from the first cast), and heals every 0.25 seconds over the next 4 seconds, for a total of 10 to 75 (+ 22.5 to 60) (+ 32.5% AP)(+ 4% maximum health), as well as causes the empowered attacks to instead gain 30% life steal and grant doubled healing.
Healing on-hit is reduced to 50% against minions.
Mana Cost:45 to 28.
Cooldown: 6 seconds.
Cast Time: None.
Blazing Stampede (E)
Active - Stance:Udyr enters Stampede Stance, empowering his basic attacks to have an uncancellable windup and pounce on the target to stun them for 0.75 seconds. This cannot affect the same target more than once every few seconds.
Additionally, Udyr becomes ghosted and gains 30 to 50% bonus movement speed for 4 seconds, which decays to 30% effectiveness over 1.5 seconds.
Recast - Awaken:Udyr gains an additional 30% to 40%bonus movement speed and immunity to crowd control for 1.5 seconds.
Mana Cost:45 to 28.
Cooldown: 6 seconds.
Target Immunity:6 to 4.5 seconds (unaffected by ability haste).
Cast Time: None.
Wingborne Storm (R)
Active - Stance:Udyr enters Storm Stance, empowering his next two basic attacks to deal 10 to 30(+ 30% AP)bonus magic damage to nearby enemies.
Additionally, Udyr summons a blizzard around himself for 4 seconds that deals 10 to 55(+ 20% AP)magic damage every 0.5 seconds to nearby enemies and slows them. Minions take 50% to 80% damage.
Recast - Awaken:Udyr ends the blizzard if it is active and unleashes a glacial storm for 4 seconds that is able to move on its own. The storm follows the closest nearby visible target and applies the same effects but deals bonus magic damage equal to8% to 16%(+ 3.5% per 100 AP)of the target's maximum health over the duration, capped at 80 to 400against monsters, and slows by an additional 10%.
The unleashed storm grants sight of its surroundings and prioritizes following the last enemy Udyr has attacked while he is nearby, then enemy champions, then non-champions, then Udyr.
Spell rank to activate ultimate form reduced to 4 from 6.
15 to 40
% from
15 to 35
%.
Movement speed duration increased to 2 to 3.25 seconds from 2 to 3.
Phoenix Stance
Cone base damage increased to 50 to 275 from 40 to 200.
Magic damage per second increased to 10 to 60 from 10 to 50.
% life steal.
New Effect: First attack and every third attack after heals for 2.5% of maximum health, increased by 1% for every 1% of Udyr'smissing health, up to 5% of maximum health
Bear Stance
Mana cost changed to 50;49;48;47;46;45;44;43;42;41;40;39;38;37;36;35;34;33 from 47.
Phoenix Stance
Mana cost changed to 50;49;48;47;46;45;44;43;42;41;40;39;38;37;36;35;34;33 from 47.