Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
QThundering Smash12/11.5/11/10.5/10s50
Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks.
WFrenzied Maul5s20/25/30/35/40
Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear.
ESky Splitter16s50
Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius.
RStormbringer160/135/110s100
Volibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.
Attack speed AP ratio per stack increased to 4% per 100 AP from 3% per 100 AP.Buff
Maximum stacks attack speed AP ratio increased to 20% per 100 AP from 15% per 100 AP.Buff
New Effect: Lightning Claws damage now also scales with 20% bonus AD.Buff
26.15· Jul 29, 2026Buffed
Thundering Smash
Cooldown reduced to 12 to 10 seconds from 14 to 10.
Buff
26.5· Mar 4, 2026Buffed
Thundering Smash
Bonus AD ratio increased to 160% bonus AD from 140%.Buff
Frenzied Maul
Wounded bonus AD ratio increased to 25% per 100 bonus AD from 15%.Buff
Mana cost reduced to 20 to 40 from 30 to 50.Buff
Sky Splitter
Mana cost reduced to 50 from 60.Buff
26.3· Feb 4, 2026Nerfed
Thundering Smash
Base damage reduced to 10 to 50 from 10 to 90.Nerf
Bonus AD ratio increased to 140% bonus AD from 120%.Buff
Sky Splitter
Cooldown increased to 16 seconds from 14.Nerf
Base non-champion damage cap reduced to 150 to 610 from 190 to 650.Nerf
25.24· Dec 3, 2025Buffed
Frenzied Maul
AD ratio increased to 110% AD from 100% AD.Buff
35 older patches
25.23· Nov 19, 2025Buffed
Stats
Base attack damage increased to 65 from 62.Buff
25.22· Nov 5, 2025Adjusted
Stats
Base attack damage increased to 62 from 60.Buff
Base armor increased to 35 from 31.Buff
Thundering Smash
Bonus movement speed reduced to 12 to 26% from 12 to 28%.Nerf
Sky Splitter
Non-champion damage cap reduced to 190 to 650 from 650 at all ranks.Nerf
New Effect: Non-champion damage cap now scales with 70% AP.Buff
25.20· Oct 8, 2025Nerfed
The Relentless Storm
Lightning AP ratio reduced to 45% AP from 50% AP.Nerf
Sky Splitter
Damage AP ratio reduced to 70% AP from 80% AP.Nerf
25.18· Sep 10, 2025Nerfed
The Relentless Storm
Attack speed AP ratio per stack reduced to 3% per 100 AP from 4% per 100 AP.Nerf
Maximum stacks attack speed AP ratio reduced to 15% per 100 AP from 20% per 100 AP.Nerf
25.7
Frenzied Maul
New Effect: Wounded bonus damage now scales with 15% per 100 bonus AD.
14.21
Sky Splitter
Cooldown increased to 14 from 12.
14.10
Thundering Smash
Removed: The empowered attack is no longer able to make Volibear dash over thin enough walls if his target on the other side is within his attack range.
14.8
The Relentless Storm
Bug Fix: Adaptive and converted stats are now considered for this ability's scalings.
14.7
Thundering Smash
Removed: Bonus damage is no longer affected by critical strike modifiers.
Stormbringer
Cooldown increased to 160 to 110 seconds from 140 to 100.
14.6
Thundering Smash
Bonus movement speed reduced to 12 to 28% from 12 to 32%.
Increased bonus movement speed reduced to 24 to 56% from 24 to 64%.
Frenzied Maul
Bug Fix: No longer unintentionally applies the mark or heal when dodged.
Stormbringer
Cooldown increased to 140 to 100 seconds from 130 to 100.
14.5
Thundering Smash
Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
Frenzied Maul
Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
14.4
Thundering Smash
Bonus movement speed increased to 12 to 32% from 8 to 24%.
Increased bonus movement speed increased to 24 to 64% from 16 to 48%.
Sky Splitter
Cooldown reduced to 12 seconds from 13.
Stormbringer
Cooldown reduced to 130 to 100 seconds from 160 to 120.
Tower disable duration reduced to 2 to 4 seconds from 3 to 5.
Disable immunity during the dash changed to displacement immunity from total crowd control immunity.
14.2
Thundering Smash
New Effect: Empowered attack now gains 25 bonus attack range.
13.14
The Relentless Storm
Damage AP ratio increased to 50% AP from 40% AP.
Thundering Smash
Bug Fix: No longer locks out basic attacks for longer than usual after using the empowered attack at high amounts of attack speed.
Frenzied Maul
Heal health ratio increased to 8 to 20% missing health from 8 to 16%.
13.9
General
Bug Fix: VFX for Recall animations on all skins now properly disappear if the channel is interrupted.
Frenzied Maul
Damage health ratio increased to 6% of his bonus health from 5%.
Heal health ratio increased to 8 to 16% of his missing health from 7 to 13%.
12.13
Thundering Smash
Base damage reduced to 10 to 90 from 20 to 100.
Bonus movement speed reduced to 8 to 24% from 10 to 26%.
Frenzied Maul
Base damage reduced to 5 to 105 from 10 to 110.
Damage health ratio reduced to 5% bonus health from 6%.
Sky Splitter
Damage cap reduced to 650 from 750.
Bug Fix: Can no longer walk through the spawn gate at the start of the game by casting the ability.
12.10
Stats
Base health increased to 650 from 580.
Health growth increased to 104 from 90.
Armor growth increased to 5.2 from 4.
Magic resistance growth increased to 2.05 from 1.25.
Frenzied Maul
Heal health ratio reduced to 7 to 13% missing health from 8 to 16%.
Sky Splitter
Base shield reduced to 14% maximum health from 15%.
12.2
Stats
Attack damage growth increased to 3.5 from 3.
Sky Splitter
Cooldown reduced to 13 seconds from 15.
11.23
Thundering Smash
Bug Fix: Empowered attack is no longer lost after completing Stormbringer dash.
Healing against monsters increased to 100% from 50%.
Sky Splitter
Damage cap against non-champions increased to 750 at all ranks from 150 to 750.
10.24
Sky Splitter
Undocumented: Cooldown no longer gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
10.23
Stats
Mana growth increased to 70 from 50.
The Relentless Storm
New Effect: Now grants 4% per 100 APbonus attack speed per stack.
Sky Splitter
Damage cap increased to 150 to 750 from 150 to 550.
Undocumented: Cooldown now additionally gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
10.16
Thundering Smash
Bonus movement speed reduced to 10 to 26% from 15 to 35%.
Increased bonus movement speed reduced to 20 to 52% from 30 to 70%.
10.14
Stats
Base attack speed reduced to 0.625 from 0.66.
Frenzied Maul
New Effect: Healing against monsters is now reduced by 50%.
Stormbringer
Bug Fix: When casting it after activating Predator, no longer becomes displacement immune until death.
10.12
General
Bug Fix: Humming while idle restored but at a lower frequency. Disabled in V10.11
Volibear's Eternals are now live.
Stats
Mana growth increased to 50 from 40.
Health growth increased to 90 from 85.
The Relentless Storm
Visual effects brightness reduced when fully stacked.
Thundering Smash
New Effect: Is now an unstoppable basic attack.
New Effect: Empowered attack now scales with his attack speed.
10.11
General
Removed: No longer hums while idle, due to high frequency. Planned to be restored in V10.12
Thundering Smash
Bonus movement speed increased to 15 to 35% from 10 to 30%.
Sky Splitter
Base damage increased to 80 to 200 from 60 to 180.
Health ratio increased to 11 to 15% of target's maximum health from 7 to 13%.
Damage cap increased to 150 to 550 from 100 to 500.
9.9
Frenzy
Bonus attack speed per stack increased to 9 to 25% from 4 to 20%.
Maximum bonus attack speed increased to 27 to 75% from 12 to 60%.
9.2
Majestic Roar
Bonus damage changed to 8% of target's maximum health at all ranks from 40(+ 30% AP).
Thunder Claws
AP ratio increased to 40% AP from 30% AP.
Delay before initial bolt reduced to 0.1 seconds from 0.25.
Removed: 0.075 seconds delay between bounces.
9.1
Rolling Thunder
New Effect: Ability icon border now shows the remaining time for the empowered attack and movement speed.
Thunder Claws
New Effect: Ability icon HUD now shows the remaining duration of the ability.
8.8
Majestic Roar
Bug Fix: Clones can now correctly be feared by Majestic Roar.
8.5
Majestic Roar
Knockback speed slightly increased.
Knockback total duration reduced.
8.4
Rolling Thunder
Bonus movement speed while moving towards enemies increased to 30% from 30%.
New Effect: When he changes direction (from "towards champions" to any other direction), his bonus movement speed now decays over 1 second rather than falling off immediately.
Frenzy
New Effect: Biting a minions now also halves Frenzy's cooldown.
Majestic Roar
New Effect: Now slightly knocks back hit enemies.
New Effect: Enemies who are dashing or airborne, before Majestic Roar is cast, are dealt an additional 40(+ 30% AP).
8.3
Stats
Base health regeneration reduced to 8 from 8.092.
8.2
Frenzy
New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Shield AP ratio reduced to
75% AP
from
80% AP
.
Stormbringer
Bonus health reduced to 175 to 525 from from 200 to 600.
Bug Fix: Reset will no longer fail if quickly recast after being interrupted.
Frenzied Maul
Bug Fix: Will now continue to attack his target after casting on them.
Bug Fix: Now consistently basic attacks when cancelling the animation.
Wounded visual effect is now larger and more anchored to the target.
Sky Splitter
Bug Fix: Now consistently basic attacks when cancelling the animation.
Improved visual clarity.
Impact crater now disperses faster.
Stormbringer
Turret disable duration changed to 3 to 5 seconds from 2 to 6.
Epicenter radius increased to 300 units from 250.
Base damage increased to 300 to 700 from 250 to 700.
Removed: No longer basic attacks after landing.
Improved visual clarity.
Model size slightly reduced.
Disabled turret visual effect is now darker.
Impact crater now disperses faster.
General
Title changed to the Relentless Storm from the Thunder's Roar.
Health regeneration growth increased to 0.75 from 0.65.
Base mana regeneration reduced to 6.25 from 8.092.
Mana regeneration growth reduced to 0.5 from 0.65.
Base attack damage reduced to 60 from 68.
Attack damage growth reduced to 3 from 3.3.
Base attack speed increased to 0.66 from 0.658.
Attack speed ratio increased to 0.7 from 0.658.
Attack speed growth reduced to 2% from 2.67%.
Base attack range increased to 150 from 125.
Base movement speed reduced to 340 from 345.
The Relentless Storm (Innate)
Innate:Volibear gains 1 stack of The Relentless Storm whenever he damages an enemy with basic attacks on-hit and abilities, up to a maximum of 5. The Relentless Storm lasts for 6 seconds, refreshing whenever Volibear gains a stack. At maximum stacks, he gains Lightning Claws.
The Relentless Storm:Volibear gains 5% bonus attack speed per stack, up to 25% bonus attack speed.
Lightning Claws:Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 10+1*x for 3; then + 2*x for 3; then + 3*x for 7; then + 4*x(+ 40% AP)bonus magic damage to the target and the closest visible enemy within 450 units of the target, chaining up to 4 subsequent targets.
Effect Radius: 450.
Thundering Smash (Q)
Active:Volibear drops on all fours, becoming ghosted and gaining 10 to 30% bonus movement speed for 4 seconds, doubled when moving towards visible enemy champions.
While active, Volibear's next basic attack within the duration pounces on the target, deals 20 to 100(+ 120% bonus AD)bonus physical damage, and stuns the target for 1 second.
If Volibear becomes immobilized while Thundering Smash is active, the effect ends prematurely and the cooldown is reset.
Thundering SmashresetsVolibear's basic attack timer, benefits from life steal and is affected by critical strike modifiers.
Mana Cost: 50.
Cooldown:14 to 10 seconds.
Frenzied Maul (W)
Active:Volibear strikes the target enemy, dealing 10 to 110(+ 100% AD)(+ 6% of his bonus health)physical damage, applying on-hit effects, and Wounding them for 8 seconds.
If Frenzied Maul targets a Wounded enemy, Volibear bites the target, dealing 50% increased damage and healing himself for 20 to 80(+ 8 to 16% of his missing health). The heal is halved against minions.
Frenzied Maul also benefits from life steal.
Mana Cost:30 to 50.
Cooldown: 5 seconds.
Target Range: 325 / 350.
Cast Time: 0.25 seconds.
Sky Splitter (E)
Active:Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he shields himself for 15% of his maximum health(+ 80% AP) for 3 seconds.
The lightning bolt deals 60 to 180(+ 80% AP)(+ 7 to 13% of target's maximum health)magic damage to all enemies struck, capped at 100 to 500 against non-champions, slowing them by 40% for 2 seconds, and grants sight of the area for X seconds.
Mana Cost: 60.
Cooldown: 15 seconds.
Target Range: 1200.
Effect Radius: 325 / 425.
Stormbringer (R)
Active:Volibear gains Stormbringer for 12 seconds and leaps to the target location with immunity to crowd control as well as granting sight of the area in a 500 radius during it. If Thundering Smash is active when Stormbringer is cast, its duration is refreshed.
Stormbringer:Volibear becomes ghosted and gains 200 to 600bonus health, 50 bonus attack range, 25 increased range on Frenzied Maul, and 25% increased size.
Volibear impacts after a 1 second delay, slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt 250 to 700(+ 250% bonus AD)(+ 125% AP)physical damage.
Volibear also disables enemy turrets in an area for 2 to 6 seconds, dealing them the same physical damage.
Stormbringer will cast at max range if cast beyond that.
Mana Cost: 100.
Cooldown:160 to 120 seconds.
Target Range: 700.
Effect Radius: 250 / 500 / 700.
Speed: 750.
Bug Fix: Summoned Rift Herald will now be terrified properly.