No URF-specific changes; plays as on Summoner's Rift.
Abilities
PassiveEternal Hunger
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
QJaws of the Beast8/7.5/7/6.5/6s80/85/90/95/100
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
WBlood Hunt80/70/60/50/40s55
Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
EPrimal Howl15/14/13/12/11s
40
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
RInfinite Duress110/90/70s100
Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
Patch history
26.9 · Apr 29, 2026
Eternal Hunger
On-hit damage increased to 6 to 55 from 6 to 46.
25.20 · Oct 8, 2025
Stats
Attack damage growth reduced to 2.5 from 2.75.
Attack speed growth reduced to 2% from 2.3%.
25.16 · Aug 13, 2025
Stats
Base attack damage increased to 65 from 60.
Eternal Hunger
On-hit base damage reduced to 6 to 46 from 12 to 46.
25.8
Blood Hunt
Bug Fix: If Warwick dies under an enemy turret's range while an enemy is marked, no longer causes the mark's phantom unit to become targetable to that enemy turret at his death location after he respawns, priority permitting, which can persist permanently including across subsequent respawns and causes the turret to never be able to change its target for the remainder of the game.
Warwick has been re-enabled.
25.5
General
Bug Fix: Restored First Encounter VO against Soraka and Urgot.
35 older patches
25.4
General
Bug Fix: Corrected various VO errors.
Jaws of the Beast
Mana cost increased to 80 to 100 from 70 to 90.
14.24
Stats
Base attack damage reduced to 60 from 63.
Attack damage growth reduced to 2.75 from 3.
Jaws of the Beast
Cooldown increased to 8 to 6 from 6 at all ranks.
Mana cost increased to 70 to 90 from 50 to 90
Base stats
Health620 +99/lvl
Mana280 +35/lvl
Attack Damage65 +2.5/lvl
Attack Speed0.638 +2/lvl
Armor33 +4.4/lvl
Magic Resist32 +2.05/lvl
Base Health Regen4 +0.75/lvl
Base Mana Regen7.45 +0.6/lvl
Move Speed335
Range125
Melee · Resource: Mana
.
Blood Hunt
Attack speed duration reduced to 1.25 seconds from 2.5.
Stats
Base attack damage reduced to 63 from 65.
Jaws of the Beast
Target range increased to 365 from 350.
Blood Hunt
Bonus attack speed duration increased to 2.5 seconds from 0.75.
Removed: Basic attacks on-hit and ability hits no longer grant the bonus attack speed.
New Effect: Damaging basic attacks and ability damage now grant the bonus attack speed both when damaging the target to below the threshold and while they are already below it.
New Effect: Basic attacks against enemies below the threshold now grant the bonus attack speed at the start of the attack windup if he does not have the bonus already.
Duration of the attack speed buff cannot be refreshed this way.
New Effect: Now displays duration on the status bar.
Bug Fix: Audio for hunting low health targets marked by Blood Hunt no longer fails to activate upon them reaching the threshold.
14.22
Stats
Now starts the game with a +15% size modifier.
Starting gameplay radius increased to 74.75 units from 65.
Blood Hunt
Mana cost reduced to 55 from 70.
Cooldown reduced to 80 to 40 seconds from 100 to 40.
Enhanced attack speed and movement speed modifier reduced to 200% from 250%.
Enhanced bonus attack speed reduced to 140 to 220% from 175 to 275%.
Enhanced bonus movement speed reduced to 70 to 130% from 87.5 to 162.5%.
Threshold for enhanced bonuses increased to 25% of target's maximum health from 20%.
New Effect: Passive bonus attack speed is now also granted by ability hits against enemies below the threshold, instead of only basic attacks.
New Effect: Passive bonus attack speed now lingers for 1.1 seconds after being gained.
Removed: No longer has a separate animation for when no targets are found within range.
Removed: No longer is placed on a 3-second static cooldown while in combat with champions.
Removed: No longer is locked out of being cast while in champion combat.
Removed: Cooldown no longer elapses twice as quickly while out of combat with champions.
New Effect: Cooldown is now reduced to 70% of the total if no enemy champions are found within range.
Primal Howl
Duration of basic attack lockout after recasting reduced to 0.25 seconds from 0.5.
Infinite Duress
Undocumented: Radius increased to 205 units from 155.
Width of the cast indicator increased to 125 units from 50.
New Effect: Now only collides with champions in front of him.
Removed: No longer collides with targets whose center are behind him.
14.9
Stats
Gameplay radius increased to 65 units from 55.
Selection radius increased to 120 units from 111.11109924316406.
13.24
Jaws of the Beast
Monster health damage cap increased to 150 to 210 from 100 to 200.
Blood Hunt
Cooldown reduced to 100 to 40 seconds from 120 to 60.
Bonus movement speed increased to 35 to 65% from 35 to 55%.
13.9
Jaws of the Beast
Bug Fix:Recurve Bow Steeltipped no longer causes Warwick to gain more healing than intended.
12.22
Stats
Base mana regeneration reduced to 7.45 from 7.47.
Mana regeneration growth increased to 0.6 from 0.58.
12.10
Stats
Base health increased to 620 from 550.
Health growth increased to 99 from 85.
Armor growth increased to 4.4 from 3.2.
Magic resistance growth increased to 2.05 from 1.25.
Jaws of the Beast
Heal reduced to 25 to 75% from 30 to 90%.
12.7
Jaws of the Beast
Bug Fix: Now is properly placed on cooldown when it kills the target.
11.21
Blood Hunt
Bug Fix: Now properly senses low health enemies who took damage while he was dead.
11.20
Eternal Hunger
Bug Fix: No longer heals from attacking wards, trinkets, or champion-generated objects. 1 This has been never observed before. A possible explanation migh be that the damage of on-hit effects are reduced to 0 against these types of units, meaning that that Eternal Hunger's damage-based healing was healing for 0 too. Removing the healing trigger mechanically changed nothing from the player's view. This is still a theory that yet to be properly tested.
Blood Hunt
Bug Fix: Bonus movement speed toward an enemy is no longer affected by the presence of another enemy in his path.
11.16
Infinite Duress
Bug Fix: Dash no longer ends abruptly when a unit blinks in front of the caster.
New Effect: Each instance of damage dealt now counts as a separate hit for effects such as Electrocute and Eclipse.
11.1
Stats
Base magic resistance reduced to 32 from 32.1.
10.25
Eternal Hunger
Base damage increased to 12 to 46 from 10 to 44.
New Effect: Bonus damage now scales with 15% bonus AD and 10% AP.
Bug Fix: Updated tooltip from incorrectly stating that Eternal Hunger's bonus damage is 8 to 42 instead of 10 to 44, that healing is equal to damage attempted instead of damage dealt, and that below 25% health the healing is increased 300% instead of 250%.
10.23
Stats
Base mana regeneration reduced to 7.465 from 7.646.
10.10
Jaws of the Beast
Undocumented: No longer refunds its mana cost in any case where refund would have been granted.
10.9
Jaws of the Beast
Bug Fix: Casting it on a Sion that is about to respawn during his Glory in Death no longer always transports to the respawned Sion in the enemy fountain.
10.6
General
Recommended items updated.
10.3
Jaws of the Beast
Now correctly triggers on-attack effects.
R
Now correctly triggers on-attack effects.
10.1
Jaws of the Beast
Bug Fix: No longer depletes mana or goes on cooldown if the target dies during its cast.
9.21
Jaws of the Beast
Health ratio increased to 6 to 10% of the target's maximum health from 6 to 8%.
Blood Hunt
Bonus attack speed increased to 70 to 110% from 50 to 110%.
9.18
Blood Hunt
Bug Fix: Now properly gains bonus attack speed against all Blood Hunted enemies.
9.12
Jaws of the Beast
Bug Fix: Tooltip now lists the correct AP ratio.
9.11
Jaws of the Beast
Healing percentage increased to 30 to 90% from 30 to 70%.