Zaahen's attacks and abilities against enemy champions grant him stacks of Determination, gaining bonus Attack Damage per stack. When filled with Determination, Zaahen gains increased Attack Damage and can revive.
QThe Darkin Glaive10/9/8/7/6s25
Zaahen slashes twice on his next attack, dealing bonus damage and healing himself. Zaahen can recast this ability to have his next attack deal bonus damage and knock up his target.
WDreaded Return14/13.5/13/12.5/12s50
Zaahen stabs in a direction, damaging enemies hit, then pulls them toward him.
EAureate Rush10/9.5/9/8.5/8s40
Base stats
Health640 +114/lvl
Mana350 +55/lvl
Attack Damage63 +4/lvl
Attack Speed0.625 +2.5/lvl
Armor36 +5/lvl
Magic Resist32 +2.05/lvl
Base Health Regen7.5 +0.8/lvl
Base Mana Regen8.15 +0.75/lvl
Move Speed345
Range175
Melee · Resource: Mana
Zaahen dashes to a location and slices around himself.
RGrim Deliverance110/95/80s100
Zaahen rises then stabs downward, damaging enemies and healing for a portion of the damage dealt.
Patch history
26.18 · Sep 10, 2026
The Darkin Glaive
New Effect: If the ability is active, it is now placed on cooldown immediately upon being put in resurrection.
Recast base damage increased to 30 to 150 from 25 to 125.
26.13 · Jun 24, 2026
Dreaded Return
Cooldown reduced to 14 to 12 seconds from 16 to 12.
26.10 · May 13, 2026
General
Bug Fix: Fixed a bug where his buff icons were missing from his buff bar.
26.6 · Mar 18, 2026
Dreaded Return
Second hit base damage reduced to 30 to 110 from 40 to 120.
Second hit bonus AD ratio reduced to 30% bonus AD from 50%.
Aureate Rush
Bonus monster damage reduced to 50 from 75.
26.3 · Feb 4, 2026
The Darkin Glaive
Monster damage increased to 200% from 175%.
Aureate Rush
Bonus monster damage increased to 75 from 50.
Unknown Patch
Cultivation of War
Undocumented / Bug Fix: Can no longer be stacked by The Collector Death.
2 older patches
25.24 · Dec 3, 2025
The Darkin Glaive
Duration reduced to 4 seconds from 5.
Recast duration reduced to 4 seconds from 5.
Removed: No longer heals against wards, plants, or structures.
Bonus AD ratio reduced to 20 to 40% bonus AD from 20 to 60%.
Recast bonus AD ratio reduced to 20 to 40% bonus AD from 20 to 60%.
Aureate Rush
Outer edge bonus AD ratio reduced to 75%
bonus
AD
from
100%
.
Cultivation of War
Bug Fix: Amended multiple issues during the resurrection.
The Darkin Glaive
Cooldown increased to 10 to 6 seconds from 9 to 5.
Monster damage increased to 175% from 150%.
Undocumented / Bug Fix: Cooldown is now affected by basic ability haste.
Aureate Rush
Sweet spot magic damage reduced to 4 to 6% of target's maximum health from 4 to 8%.
Grim Deliverance
Undocumented / Removed: No longer retains the crowd control immunity during the dash and the slam delay once the cast time completes.
Undocumented / New Effect: Now grants displacement immunity during the dash and the slam delay.
Note: Zaahen transitions from having total CC-immunity during the cast time to displacement immunity for the remainder of the ability's animation.
25.23 · Nov 19, 2025
Cultivation of War
Attack damage per stack reduced to 1.5% to 2.8% AD from 1.5% to 3.3% AD.
The Darkin Glaive
Primary bonus AD ratio reduced to 20 to 60% bonus AD from 30 to 70% bonus AD.
Second cast base damage reduced to 25 to 125 from 30 to 150
The Darkin Glaive
Bug Fix: Dying during the first attack's cast no longer permanently replaces the ability slot with the second cast's effects.
Cultivation of War - Innate
Innate:Zaahen generates a stack of Determination for each enemy champion damaged by his basic attacks and abilities, lasting for 5 seconds, refreshing on subsequent triggers, and stacking up to 12 times. After the duration, the stacks expire by 1;2;3;4;5 every 0.5 seconds.
Determination: For each stack, Zaahen gains bonus attack damage equal to 1.5% to 3.3% AD. At maximum stacks, this is doubled to 36% to 79.2% AD.
Periodically, if Zaahen would take lethal damage while at maximum stacks of Determination, he enters resurrection for 4 seconds: becoming invulnerable, untargetable, and unable to act. Additionally, he restores30/(4/0.125) to 75/(4/0.125) for of his maximum health every 0.125 secondsover the duration.
Static Cooldown:300 to 120 seconds.
The Darkin Glaive - Q
Active:Zaahen empowers his next basic attack within 5 seconds to have an uncancellable windup and gain 25 bonus range. On-attack, he strikes the target twice and heals himself for 5 to 9% of his maximum health. The strikes deal 15 to 75(+ 100% AD)(+ 30 to 70% bonus AD)modified physical damage and the heal is reduced to 50% against non-champions.
Each strike applies on-hit effects and can critically strike for50% bonus critical damageADbonus physical damage.
After 1.5 seconds of using the empowered attack, The Darkin Glaive can be recast within the next 5 seconds at no additional cost, modifying it with a new effect.
Recast:Zaahen empowers his next basic attack within 5 seconds to have an uncancellable windup, gain 25 bonus range, deal 30 to 150(+ 30 to 70% AD)bonus physical damage and knock up the target for 0.75 seconds.
The Darkin Glaive deals 150% damage against monsters.
Both casts of The Darkin Glaive resetZaahen's basic attack timer.
Cost: 25 mana.
Cooldown:9 to 5 seconds.
Cast Time: None.
Dreaded Return - W
Active:Zaahen extends his glaive in the target direction, dealing 40 to 120(+ 50% bonus AD)physical damage to enemies hit. Upon reaching maximum range, all enemies hit are dealt the same physical damage, stunned for 0.25 seconds, and pulled 225 units toward Zaahen.
Active:Zaahendashes to the target location. Upon arrival, he flourishes his glaive to deal 40 to 120(+ 50% bonus AD)physical damage to nearby enemies.
Enemies hit by the outer edge are dealt 60 to 180(+ 100% bonus AD)increased physical damage and 4 to 8% of the target's maximum healthbonus magic damage, with the latter capped at 400 against monsters.
Aureate Rush deals 50 bonus physical damage against monsters.
Active:Zaahenlaunches into the air to the target location. He then slams his glaive down after a 0.6-second delay, unleashing a shockwave that deals 250 to 550(+ 200% bonus AD)physical damage to nearby enemies and heals himself for 33% of the pre-mitigation damage dealt to champions.
Zaahen is unable to act and gains crowd control immunity and 50% damage reduction from the start of the cast time. He retains these effects until 0.9 seconds after the dash.