Gain 30% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 to 250. Healing or shielding an allied champion (excluding yourself) consumes all charges to heal them equal to the consumed amount.
Patch history
26.11 · May 28, 2026
Soul Siphon damage as Soul Charges reduced to 30% from 35%.
26.1 · Jan 8, 2026
Unique Passive - Soul Siphon:
New Effect: Gain 35% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 to 250 charges. Healing or shielding an ally consumes all Soul Charges to restore 100% of that value as health.
Old Effect: Dealing non-proc damage to an enemy champion grants a Soul Shard, up to 2. Healing or shielding an allied champion (excluding yourself) consumes all Soul Shards to heal them for 65 per shard and deal 50 magic damage per shard to the nearest enemy champion within 1000 units of the ally.
14.19
Stats
+35Ability Power
+200Health
+20Ability Haste
+125%Base Mana Regen
Recipe
++500 g = 2,200 g
Available in
Summoner's Rift · URF · One for All · Swiftplay · Ultimate Spellbook · ARAM · Nexus Blitz · Arena
Combine cost increased to 500 g from 400 g.
Total cost unchanged.
Ability power reduced to 35 from 40.
Soul Siphon healing per shard reduced to 65 from 75.
Maximum healing reduced to 130 from 150.
Soul Siphon damage per shard reduced to 50 from 60.
Stats: 200 health, 125% base mana regeneration, 40 ability power, 20 ability haste.
Unique Passive - Soul Siphon: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 3. Healing or shielding an allied champion (excluding yourself) consumes all Soul Shards to heal them for 20 per shard and deal 55 magic damage per shard to the nearest enemy champion within 1000 units of the ally.
Stats: 200 health, 125% base mana regeneration, 30 ability power, 15 ability haste.
Unique Passive - Soul Siphon: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 2. Healing or shielding an allied champion (excluding yourself) consumes all Soul Shards to heal them for 20 to 80 per shard and deal 30 to 180 magic damage per shard to the nearest enemy champion within 1100 units of the ally.
Unique Passive - Dissonance: Gain 3 ability power for every additional 25% base mana regeneration. Disables Harmony on your other items.
Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.
Stats: 30 ability power, 200 health, 15 ability haste, 125% base mana regeneration.
Unique Passive - Soul Siphon: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 2. Healing or shielding an allied champion (excluding yourself) consumes all Soul Shards to heal them for 20 to 100 per shard and deal 30 to 200 magic damage per shard to the nearest enemy champion.
Unique Passive - Dissonance: Gain 3 ability power for every additional 25% base mana regeneration. Disables Harmony
on your other items.
Mythic Passive: Empowers other Legendary items with 5 ability haste.