No URF-specific changes; identical to the Summoner's Rift version.
Effects
Unique Passive · Lifeline
If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 200 / 150(+ 150% / 112.5%bonus AD)magic damage for 3 seconds. Additionally, triggering this effect grants you 10% omnivamp until the end of combat.
Patch history
26.16 · Aug 12, 2026
Removed: Upgrading Hexdrinker into Maw of Malmortius no longer causes it to inherit the cooldown.
14.19
Combine cost increased to 750 g from 700 g.
Total cost unchanged.
Attack damage reduced to 60 from 70.
Lifeline AD ratio reduced to 150% / 112.5%bonus AD from 225% / 168.75%.
14.9
New Recipe:
Stats
+60Attack Damage
+40Magic Resist
+15Ability Haste
Recipe
++750 g = 3,100 g
Available in
Summoner's Rift · URF · One for All · Swiftplay · Ultimate Spellbook · ARAM · Nexus Blitz · Arena
Unique Passive - Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 200 (+ 20% maximum health)magic damage for 5 seconds (60 second cooldown).
Limited to 1 Lifeline item.
10.15
Bug Fix: Lifeline no longer absorbs more than 350 magic damage at moments where the player's maximum health would be reduced below 30%.
8.12
Magic shield duration increased to 5 seconds from 3.
8.11
Magic resistance increased to 50 from 45.
Magic shield strength changed to 350 from 300 (+ 100% bonus magic resistance).
Magic shield duration reduced to 3 seconds from 5.
7.4
Bug Fix: The larger sphere from the passive buff now appears in the appropriate location.
Unique Passive: +1 attack damage for every 2.5% missing health, for a maximum of +40 bonus attack damage.
Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds (60 second cooldown).
Unique Passive - Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 350 magic damage for 5 seconds (90 second cooldown). Triggering Lifeline grants Lifegrip.
Unique Passive - Lifegrip: Grants +20 attack damage, +10% spell vamp and +10% life steal until out-of-combat.
bonus
magic resistance)
from 400.
Cooldown increased to 90 seconds from 60.
New Effect:Unique Passive - Lifegrip: When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
Removed:Unique Passive: +1 attack damage for every 2% missing health, capped at +35 attack damage at 30% health or less.