
Turret
No URF-specific changes; identical to the Summoner's Rift version.
Unique Passive
At 55 minutes, this turret begins to malfunction, losing armor and magic resistance. After 5 minutes, it will start breaking down, losing an increasing percentage of its maximum health every 30 seconds.
Summoner's Rift · URF · One for All · Swiftplay · Ultimate Spellbook