Energized damage changed to 60;70 to 140 from 120 at all levels.
11.23
New Effect: Tooltip now tracks how many times extra range was utilized.
11.10
Bug Fix: Fixed a bug where champions with less than 428.6 attack range would gain up-to 54% bonus attack range via recursion instead of the expected 35%.
Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
Limited to 1 Rapid Firecannon.
Old:
10.11
Bonus movement speed increased to 7% from 5%.
9.23
Combine cost reduced to 500 g from 800 g.
Energized stacks per attack reduced to 6 from 12.
Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
New Effect: Energized effects now also work on structures.
Energized damage changed to 120 at all levels from 60;60;60;60;60 to 140.
Removed: Energized attacks no longer charge 25% faster and function on structures.
New Effect: Damage from other Energized effects now stacks.
Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
9.4
Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60;60;60;60;60 to 140bonus magic damage on hit.
Unique Passive:Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
9.3
Total cost reduced to 2600 g from 2800 g.
Combine cost increased to 800 g from 700 g.
Critical strike chance reduced to 25% from 30%.
8.15
Total cost reduced to 2800 g from 2900 g.
Combine cost reduced to 700 g from 800 g.
8.11
Total cost increased to 2900 g from 2600 g.
Combine cost increased to 800 g from 600 g.
8.6
Firecannon damage increased to 60;60;60;60;60 to 140 from 50;50;50;50;50;50 to 120.
7.9
Combine cost increased to 600 g from 550 g.
Energized attack bonus damage reduced to 50;50;50;50;50;50 to 120 from 50;50;50;50;50 to 160.
New Effect: Basic attacks becomes Energized 25% faster.
6.21
Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
6.3
Movement speed reduced to 5% from 7%.
Bonus damage reduced to 50;50;50;50;50 to 160 from 50;50;50;50;50 to 200.
6.2
Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from Rapid Firecannon.
6.1
Movement speed reduced to 7% from 8%.
5.24
Total cost increased to 2600 g from 2500 g.
Bonus damage to target from Rapid Firecannon and Statikk Shiv no longer stack.
Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon.
Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals 50;50;50;50;50 to 200 bonus on-hit magic damage. Firecannon can be used on structures.
Stats
+35%Attack Speed
+25%Critical Strike Chance
+4Move Speed
Recipe
++850 g = 2,650 g
Available in
Summoner's Rift · URF · One for All · Swiftplay · Ultimate Spellbook · ARAM · Nexus Blitz · Arena
Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60;60;60;60;60 to 140bonus magic damage on-hit.
Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.