Stats: 750 health, 200% base health regeneration, 5% movement speed.
Unique Passive - Warmog's Heart: This passive activates if you have at least 1300 bonus health. Regenerate25% maximum health every 5 secondsand gain 10% bonus movement speed if damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions).
Stats: 800 health, 200% base health regeneration, 10 ability haste.
Unique Passive - Warmog's Heart: This passive activates if you have at least 1100 bonus health. Regenerate25% maximum health every 5 secondsif damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions).
Limited to 1 Warmog's Armor.
12.4
Combine cost reduced to 500 g from 650 g.
Total cost unchanged.
11.13
ARAM champion damage cooldown increased to 8 seconds from 6.
ARAM non-champion damage cooldown increased to 4 seconds from 3.
11.11
Warmog's Heart health threshold changed to 1100 bonus health from 3000 maximum health.
10.24
Updated icon.
10.23
Howling Abyss only:
Warmog's Heart healing per second changed to 5% of maximum health from 5% of missing health.
Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.
4.3
Combine cost increased to 1070 g from 995 g.
3.6
Warmog's Armor is no longer available in Howling Abyss (The Proving Grounds).
3.3
Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.
Stats: 1000 health, 100% base health regeneration.
Unique Passive - Warmog's Heart: This passive activates if you have at least 2000 bonus health. Regenerate15% maximum health every 5 secondsif damage has not been taken in the last 8 seconds (3 seconds for damage from non-champions).
Unique Passive - Warmog's Vitality: Gain bonus health equal to 10% bonus
NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
This item no longer gains health and health regen per unit kill.
V1.0.0.131#Hotfixes
Fixed a bug where Warmog's Armor would go beyond 350 bonus health on assists.
V1.0.0.131
Passive health gain cap reduced to 350 from 450.
Passive health regeneration per 5 seconds reduced to 10 from 15.
Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.
V1.0.0.129
No longer purchasable in the Dominion game mode.
V1.0.0.108
Tooltip will now show the current stats on its passive.
V1.0.0.103
Combine cost reduced to 980 g from 1100 g.
Health increased to 920 from 770.
Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.
V0.9.25.21
Health reduced to 850 from 900.
V0.9.22.16
Recipe cost increased to 1100 g from 1075 g.
May 15, 2009 Patch
Maximum health stack increased to 500 from 400.
Health regeneration per 5 seconds cap increased to 62.5 from 50.
April 18, 2009 Patch
Recipe cost increased to 1025 g from 765 g
Total cost increased to 3000 g from 2740 g
Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).
maximum
health
every second if you haven't taken damage from champions in 6 seconds (3 seconds for damage from non-champions).
Passive: Grants Warmog's Heart if you have at least 3000 maximum health.
Unique Passive - Warmog's Heart: Regenerate 2.5% maximum health every half-second if damage has not been taken in the last 6 seconds (3 seconds for damage from minions).
Stats: 1000 health, 100% base health regeneration, 4% movement speed.
Unique Passive - Warmog's Heart: This passive activates if you have at least 1500 bonus health. Regenerate25% maximum health every 5 secondsand gain 10% bonus movement speed if damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions).