Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold supports, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
283 vs 313 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
44% vs 53% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Objective damage / min
117 vs 58
100 of 100 against Gold Leona players, and it matters: the better half of Leona supports wins 74% of games, the other half 29%.
Epic monsters / game
2.4 vs 1.4
93 of 100 against Gold Leona players, and it matters: the better half of Leona supports wins 75% of games, the other half 37%.
CC seconds / min
2.1 vs 1.6
98 of 100 against Gold Leona players, and it matters: the better half of Leona supports wins 55% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 70 of 100, built on 2.2 epic monsters a game and 118 objective damage a minute. Damage trails at 29, with 10% team damage share.
Among supports
Leona supports with fewer deaths a minute than the median win 72% of games; with more, 32%.
Leona supports with above-median damage a minute win 59% of games; below it, 45%.
Leona supports with above-median kill participation win 54% of games; below it, 50%.