Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
13 gamesDamageStart here
Damage / min
283 vs 336 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
44% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Vision
Vision score / min
2.56 vs 2.80 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.3
95 of 100 against Leona players, and it matters: the better half of Leona supports wins 75% of games, the other half 37%.
Objective damage / min
117 vs 65
88 of 100 against Leona players, and it matters: the better half of Leona supports wins 74% of games, the other half 29%.
CC seconds / min
2.1 vs 1.8
73 of 100 against Leona players, and it matters: the better half of Leona supports wins 55% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 63 of 100, built on 2.2 epic monsters a game and 7.2 turret plates a game. Damage trails at 27, with 10% team damage share.
Among supports
Leona supports with above-median damage a minute win 59% of games; below it, 45%.
Leona supports with above-median kill participation win 54% of games; below it, 50%.
Leona supports with above-median vision score a minute win 56% of games; below it, 47%.