Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season92 games
What to work on
60 gamesFarmingStart here
CS at 10 min
68.4 vs 71.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Kills / min
0.29 vs 0.31 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
441 vs 455 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Vision score / min
0.94 vs 0.78
75 of 100 against Master+ Fizz players, and it matters: the better half of Fizz mid laners wins 55% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 62 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 37, with 735 damage a minute.
Among mid laners
Fizz mid laners with above-median CS at 10 min win 56% of games; below it, 46%.
This season, in your wins 65.8, in your losses 63.8 · 45W 47L
Fizz mid laners with above-median kills a minute win 66% of games; below it, 36%.
This season, in your wins 0.28, in your losses 0.20 · 45W 47L
Fizz mid laners with above-median gold a minute win 68% of games; below it, 33%.
This season, in your wins 439, in your losses 382 · 45W 47L