Playstyle
21 games
Playstyle radar
21 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
21 gamesAggressionStart here
Kills / min
0.24 vs 0.31 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
724 vs 811 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
7.1 vs 9.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS / min
7.4 vs 7.0
71 of 100 against Master+ Fizz players, and it matters: the better half of Fizz mid laners wins 56% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 61 of 100, built on 0.19 deaths a minute and 10% time spent dead. Objectives trails at 28, with 7.0 turret plates a game.
Among mid laners
Fizz mid laners with above-median kills a minute win 66% of games; below it, 36%.
In your wins 0.25, in your losses 0.20 · 10W 11L
Fizz mid laners with above-median damage a minute win 62% of games; below it, 40%.
In your wins 845, in your losses 657 · 10W 11L
Fizz mid laners with above-median turret plates a game win 76% of games; below it, 28%.
In your wins 8.5, in your losses 5.5 · 10W 11L