Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.50 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.4 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
CS / min
7.7 vs 7.1
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
CS at 10 min
75.5 vs 69.0
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 65 of 100, built on 22% team damage share and 777 damage a minute. Vision trails at 11, with 0.9 wards cleared a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.