Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.3 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Turret plates / game
11.7 vs 9.1
83 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
Damage / min
1005 vs 865
75 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
First blood rate
33% vs 13%
99 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 69 of 100, built on 26% team damage share and 1009 damage a minute. Vision trails at 25, with 0.1 control wards a game.
Among bot laners
Diamond bot laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond bot laners with above-median CS a minute win 56% of games; below it, 39%.