Playstyle
25 games
Playstyle radar
25 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
25 gamesVisionStart here
Wards cleared / game
1.1 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
564 vs 394
92 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Turret plates / game
13.5 vs 9.9
92 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Kills / min
0.26 vs 0.20
82 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 77 of 100, built on 27% team damage share and 926 damage a minute. Vision trails at 54, with 1.2 wards cleared a game.
Among top laners
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.