Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season120 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Deaths / min
0.18 vs 0.21
71 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Control wards / game
1.3 vs 0.4
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 69 of 100, built on 0.18 deaths a minute and 9% time spent dead. Aggression trails at 43, with 8% first blood rate.
Among top laners