Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season279 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.2 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
422 vs 547 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
9.5 vs 12.6 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 63 of 100, built on 9% time spent dead and 0.20 deaths a minute. Damage trails at 34, with 20% team damage share.
Among top laners
Kled top laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 2.1, in your losses 1.5 · 156W 123L
Kled top laners with above-median objective damage a minute win 75% of games; below it, 27%.
This season, in your wins 636, in your losses 309 · 153W 121L
Kled top laners with above-median turret plates a game win 74% of games; below it, 31%.
This season, in your wins 14.4, in your losses 6.7 · 156W 123L