Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
76
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Kled players. The strengths below are where the margin is widest.
Strengths
Gold / min
484 vs 433
84 of 100 against Kled players, and it matters: the better half of Kled top laners wins 71% of games, the other half 31%.
Kills / min
0.30 vs 0.22
81 of 100 against Kled players, and it matters: the better half of Kled top laners wins 65% of games, the other half 37%.
Deaths / min
0.17 vs 0.21
75 of 100 against Kled players, and it matters: the better half of Kled top laners wins 71% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 88 of 100, built on 27% team damage share and 962 damage a minute. Farming trails at 71, with 7.6 CS a minute. For a Kled player that is the expected shape: against other Kled players, farming sits above the median.
Among top laners