Playstyle
56 games
Playstyle radar
56 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
56 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
3.5 vs 2.5
73 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 61% of games, the other half 41%.
First blood rate
21% vs 8%
83 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 56% of games, the other half 49%.
Vision score / min
0.92 vs 0.81
72 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 53% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 67 of 100, built on 24% team damage share and 867 damage a minute. Survivability trails at 38, with 12% time spent dead.
Among top laners
Aatrox top laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
In your wins 0.17, in your losses 0.29 · 26W 30L
Aatrox top laners with less time spent dead than the median win 66% of games; with more, 33%.
In your wins 9%, in your losses 14% · 26W 30L