Playstyle
28 games
Playstyle radar
28 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
90
of 100
Damage
Damage per minute and share of the team's damage
93
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
82
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
28 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Kills / min
0.35 vs 0.20
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Gold / min
487 vs 417
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Epic monsters / game
1.8 vs 0.7
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 93 of 100, built on 32% team damage share and 1227 damage a minute. Survivability trails at 67, with 11% time spent dead.
Among top laners