Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
206 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
336 vs 412 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among top laners: aggression peaks at 33 while damage sits at 19, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Platinum top laners with above-median gold a minute win 68% of games; below it, 32%.