Playstyle
38 games
Playstyle radar
38 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
90
of 100
Damage
Damage per minute and share of the duo's damage
85
of 100
Frontline
Damage soaked and mitigated for the duo
58
of 100
Utility
Healing and shielding for the duo
25
of 100
Control
Crowd control uptime and immobilizations
58
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
38 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Utility
Ally heal + shield / min
15 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
15 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
2211 vs 1552
92 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
5.2 vs 3.5
76 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Team damage share
13% vs 11%
74 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 90 of 100, built on 2.6 average placement and 58% top-2 rate. Utility trails at 25, with 15 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.