Playstyle radar
28 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
28 gamesAggressionStart here
Solo kills / game
1.4 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.59 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
814 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: survivability peaks at 43 while aggression sits at 32, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 1.7, in your losses 0.5 · 15W 13L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
In your wins 0.61, in your losses 0.63 · 15W 13L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
In your wins 849, in your losses 647 · 15W 13L