Playstyle radar
20 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
20 gamesAggressionStart here
Kills / min
0.19 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.59 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 55 of 100, built on 0.20 deaths a minute and 11% time spent dead. Vision trails at 29, with 0.0 control wards a game.
Among mid laners
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.