Playstyle
12 games
Playstyle radar
12 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.74 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.5 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1431 vs 722
90 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Kills / min
0.75 vs 0.28
86 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
Gold / min
606 vs 469
82 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 86 of 100, built on 1194 damage a minute and 30% team damage share. Vision trails at 30, with 0.5 control wards a game.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
Master+ junglers with above-median first blood rate win 60% of games; below it, 52%.
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.