Playstyle radar
11 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
11 gamesAggressionStart here
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Vision
Vision score / min
2.36 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Utility
Ally saves / game
0.18 vs 0.75 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Time spent dead
5% vs 9%
98 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.16 vs 0.21
79 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Epic monsters / game
2.2 vs 1.6
78 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 83 of 100, built on 5% time spent dead and 0.16 deaths a minute. Damage trails at 33, with 308 damage a minute.
Among supports
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.