Playstyle radar
18 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
1.8 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
544 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.4 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.16 vs 0.19
70 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 53 of 100, built on 9% time spent dead and 0.19 deaths a minute. Damage trails at 20, with 556 damage a minute.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.