Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
66
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
last 60season182 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Ally heal + shield / min
265 vs 210
85 of 100 against Master+ Rakan players, and it matters: the better half of Rakan supports wins 63% of games, the other half 39%.
Heals + shields / min
265 vs 210
85 of 100 against Master+ Rakan players, and it matters: the better half of Rakan supports wins 63% of games, the other half 39%.
Deaths / min
0.14 vs 0.19
78 of 100 against Master+ Rakan players, and it matters: the better half of Rakan supports wins 70% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 91 of 100, built on 0.15 deaths a minute and 6% time spent dead. Damage trails at 12, with 8% team damage share. For a Rakan player that is the expected shape: against other Rakan players, damage sits near the median.
Among supports
Rakan supports with above-median epic monsters a game win 76% of games; below it, 32%.
This season, in your wins 1.7, in your losses 1.0 · 118W 64L