Playstyle
27 games
Playstyle radar
27 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
70
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
27 gamesVisionStart here
Vision score / min
2.40 vs 3.01 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
4.3 vs 6.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
140 vs 70
95 of 100 against Master+ Rakan players, and it matters: the better half of Rakan supports wins 73% of games, the other half 29%.
Damage / min
318 vs 242
94 of 100 against Master+ Rakan players, and it matters: the better half of Rakan supports wins 61% of games, the other half 42%.
Ally heal + shield / min
264 vs 210
84 of 100 against Master+ Rakan players, and it matters: the better half of Rakan supports wins 63% of games, the other half 39%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 96 of 100, built on 0.13 deaths a minute and 5% time spent dead. Damage trails at 18, with 10% team damage share. For a Rakan player that is the expected shape: against other Rakan players, damage sits above the median.
Among supports
Rakan supports with above-median vision score a minute win 56% of games; below it, 46%.
In your wins 2.37, in your losses 2.18 · 16W 11L
Rakan supports with above-median control wards a game win 56% of games; below it, 47%.
In your wins 5.0, in your losses 2.5 · 16W 11L