Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
20 gamesFarmingStart here
CS / min
5.7 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
713 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
380 vs 407 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Vision score / min
1.06 vs 0.78
97 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 46%.
Wards cleared / game
2.7 vs 1.4
92 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 52 of 100, built on 1.7 epic monsters a game and 8.8 turret plates a game. Farming trails at 26, with 4.5 CS a minute.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
In your wins 4.1, in your losses 4.9 · 10W 10L
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
In your wins 728, in your losses 691 · 10W 10L
Gold top laners with above-median gold a minute win 67% of games; below it, 32%.
In your wins 371, in your losses 354 · 10W 10L