Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.1 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
725 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
58.4 vs 64.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.7 vs 0.8
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Time spent dead
9% vs 11%
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 64% of games, the other half 35%.
Vision score / min
1.13 vs 0.78
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 46%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 69 of 100, built on 1.8 epic monsters a game and 472 objective damage a minute. Damage trails at 28, with 19% team damage share.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median CS at 10 min win 54% of games; below it, 45%.