Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
83 vs 142 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.71 vs 1.96 typical
Keep the save for the ally the enemy actually dives.
Objectives
Turret plates / game
5.7 vs 7.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kill participation
63% vs 59%
74 of 100 against Taric players, and it matters: the better half of Taric supports wins 58% of games, the other half 47%.
Team damage share
8% vs 7%
72 of 100 against Taric players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 60 of 100, built on 250 ally heal + shield a minute and 250 heals + shields a minute. Damage trails at 24, with 9% team damage share.
Among supports
Taric supports with above-median objective damage a minute win 78% of games; below it, 27%.
Taric supports with above-median ally saves a game win 58% of games; below it, 48%.
Taric supports with above-median turret plates a game win 83% of games; below it, 27%.