Playstyle
28 games
Playstyle radar
28 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
28 gamesUtilityStart here
Heals + shields / min
299 vs 343 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
299 vs 343 typical
Peel for the carry through the whole fight instead of following the engage.
Vision
Vision score / min
2.01 vs 2.53 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Kills / min
0.08 vs 0.05
77 of 100 against Taric players, and it matters: the better half of Taric supports wins 59% of games, the other half 46%.
Kill participation
63% vs 59%
71 of 100 against Taric players, and it matters: the better half of Taric supports wins 58% of games, the other half 47%.
Team damage share
8% vs 7%
79 of 100 against Taric players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 61 of 100, built on 204 ally heal + shield a minute and 204 heals + shields a minute. Damage trails at 22, with 318 damage a minute.
Among supports
Taric supports with above-median heals + shields a minute win 72% of games; below it, 33%.
Taric supports with above-median ally heal + shield a minute win 72% of games; below it, 33%.
Taric supports with above-median vision score a minute win 56% of games; below it, 49%.