Playstyle radar
26 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
26 gamesObjectivesStart here
Objective damage / min
327 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
8.4 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.19 vs 0.22
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
First blood rate
33% vs 11%
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Vision score / min
0.95 vs 0.79
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: survivability peaks at 58 while objectives sits at 43, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.