Playstyle radar
40 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
40 gamesAggressionStart here
First blood rate
5% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.17 vs 0.22
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Turret plates / game
12.1 vs 10.0
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Damage / min
906 vs 802
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: survivability peaks at 57 while objectives sits at 42, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.
In your wins 16%, in your losses 5% · 19W 21L