Playstyle
32 games
Playstyle radar
32 gamesCompared with Silver bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
13
of 100
What to work on
32 gamesFarmingStart here
CS / min
6.4 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.31 vs 0.25 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Solo kills / game
2.2 vs 1.0
100 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 64% of games, the other half 45%.
Epic monsters / game
2.3 vs 1.4
89 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 76% of games, the other half 33%.
Objective damage / min
747 vs 567
80 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 81% of games, the other half 20%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among bot laners, aggression leads at 70 of 100, built on 2.4 solo kills a game and 0.33 kills a minute. Survivability trails at 9, with 16% time spent dead.
Among bot laners
Draven bot laners with above-median CS a minute win 61% of games; below it, 39%.
In your wins 6.4, in your losses 5.4 · 17W 15L
Draven bot laners with less time spent dead than the median win 66% of games; with more, 35%.
In your wins 14%, in your losses 18% · 17W 15L
Draven bot laners with fewer deaths a minute than the median win 69% of games; with more, 32%.
In your wins 0.28, in your losses 0.36 · 17W 15L