Playstyle
35 games
Playstyle radar
35 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
79
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
81
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
35 gamesSurvivabilityStart here
Time spent dead
14% vs 13% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.1 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.37 vs 0.21
100 of 100 against Yone players, and it matters: the better half of Yone top laners wins 66% of games, the other half 34%.
Gold / min
513 vs 434
100 of 100 against Yone players, and it matters: the better half of Yone top laners wins 70% of games, the other half 30%.
Solo kills / game
5.4 vs 2.9
96 of 100 against Yone players, and it matters: the better half of Yone top laners wins 63% of games, the other half 38%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 89 of 100, built on 1055 damage a minute and 27% team damage share. Survivability trails at 34, with 13% time spent dead.
Among top laners
Yone top laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 13%, in your losses 14% · 21W 14L
Yone top laners with above-median wards cleared a game win 54% of games; below it, 48%.
In your wins 1.2, in your losses 1.9 · 21W 14L