Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
80
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
last 60season118 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
470 vs 415
92 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Solo kills / game
4.2 vs 2.3
96 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Kills / min
0.27 vs 0.20
84 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 84 of 100, built on 8.5 CS a minute and 474 gold a minute. Survivability trails at 31, with 13% time spent dead.
Among top laners
top laners with less time spent dead than the median win 65% of games; with more, 35%.
This season, in your wins 12%, in your losses 14% · 52W 66L
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
This season, in your wins 0.21, in your losses 0.28 · 52W 66L
top laners with above-median control wards a game win 54% of games; below it, 48%.
This season, in your wins 0.5, in your losses 0.3 · 52W 66L