Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
89
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
last 60season188 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.25 vs 0.14
100 of 100 against Master+ Sion players, and it matters: the better half of Sion top laners wins 59% of games, the other half 40%.
Objective damage / min
548 vs 353
91 of 100 against Master+ Sion players, and it matters: the better half of Sion top laners wins 69% of games, the other half 29%.
Gold / min
483 vs 414
90 of 100 against Master+ Sion players, and it matters: the better half of Sion top laners wins 66% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 86 of 100, built on 980 damage a minute and 26% team damage share. Vision trails at 12, with 0.1 control wards a game.
Among top laners
Sion top laners with fewer deaths a minute than the median win 64% of games; with more, 34%.
This season, in your wins 0.27, in your losses 0.34 · 102W 86L
Sion top laners with less time spent dead than the median win 63% of games; with more, 35%.
This season, in your wins 14%, in your losses 16% · 102W 86L