Playstyle radar
19 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.24 vs 0.14
100 of 100 against Master+ Sion players, and it matters: the better half of Sion top laners wins 59% of games, the other half 40%.
Gold / min
479 vs 414
88 of 100 against Master+ Sion players, and it matters: the better half of Sion top laners wins 66% of games, the other half 33%.
Objective damage / min
478 vs 353
76 of 100 against Master+ Sion players, and it matters: the better half of Sion top laners wins 69% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 67 of 100, built on 928 damage a minute and 24% team damage share. Survivability trails at 19, with 0.29 deaths a minute.
Among top laners
Sion top laners with fewer deaths a minute than the median win 64% of games; with more, 34%.
Sion top laners with less time spent dead than the median win 63% of games; with more, 35%.