Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
73
of 100
Vision
Vision score, control wards and ward clears
5
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season133 games
What to work on
60 gamesVisionStart here
Vision score / min
1.01 vs 2.01 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
8% vs 6% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.7 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Heals + shields / min
629 vs 486
91 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 59% of games, the other half 35%.
Ally heal + shield / min
629 vs 486
91 of 100 against Master+ Yuumi players, and it matters: the better half of Yuumi supports wins 59% of games, the other half 35%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 68 of 100, built on 568 heals + shields a minute and 568 ally heal + shield a minute. Vision trails at 1, with 1.17 vision score a minute.
Among supports
Yuumi supports with above-median vision score a minute win 54% of games; below it, 40%.
This season, in your wins 1.41, in your losses 1.42 · 75W 58L
Yuumi supports with less time spent dead than the median win 67% of games; with more, 27%.
This season, in your wins 8%, in your losses 11% · 75W 58L
Yuumi supports with above-median epic monsters a game win 76% of games; below it, 28%.
This season, in your wins 1.4, in your losses 0.7 · 75W 58L