Playstyle
13 games
Playstyle radar
13 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
13 gamesVisionStart here
Vision score / min
1.70 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.3 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Damage / min
246 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Ally saves / game
6.44 vs 0.92
100 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Ally heal + shield / min
431 vs 141
92 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
First blood rate
11% vs 5%
75 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 52%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 66 of 100, built on 4.54 ally saves a game and 310 heals + shields a minute. Damage trails at 5, with 7% team damage share.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.