Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.63 vs 0.86 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
7.2 vs 4.2
94 of 100 against Amumu players, and it matters: the better half of Amumu junglers wins 77% of games, the other half 28%.
Objective damage / min
1344 vs 1011
85 of 100 against Amumu players, and it matters: the better half of Amumu junglers wins 77% of games, the other half 22%.
Solo kills / game
1.4 vs 0.7
98 of 100 against Amumu players, and it matters: the better half of Amumu junglers wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 55 of 100, built on 5.2 turret plates a game and 1003 objective damage a minute. Damage trails at 13, with 498 damage a minute.
Among junglers
Amumu junglers with fewer deaths a minute than the median win 74% of games; with more, 25%.
Amumu junglers with above-median vision score a minute win 54% of games; below it, 45%.
Amumu junglers with less time spent dead than the median win 70% of games; with more, 29%.